Pinned Repositories
Adypt
AdamYuan's PathTracer
Arcane-Engine
3D C/C++ Game Engine - Created By Brady Jessup
Asylum_Tutorials
Code for tutorials posted on my blog.
awesome-opengl
A curated list of awesome OpenGL libraries, debuggers and resources.
Blue-Flame-Engine
A 3D/2D game engine that supports both DirectX11 and OpenGL 4.5
CarbonRender
A real-time rendering engine based on C++ and OpenGL
GraphicsSamples
GameWorks cross-platform graphics API samples
InOneWeekend
The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.
JOB_ENGINE
this is very simple 3D engine with Imgui ,i'm still working on it ,for study OpenGL and make some creazy things.
Spectral-BRDF-Explorer
:zap::computer: OpenGL application inspired by Walt Disney Animation Studios BRDF Viewer. A BRDF Viewer that support standard RGB and spectral data (tristimulus values) color calculation.
Hanggansta's Repositories
Hanggansta/compressonator
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
Hanggansta/Doprax
The tool can install v2ray on the Doprax, including VMess and VLess protocols, it will automatically switch IP, you need to fork this projects, read readme.md and run it. Create By ifeng.
Hanggansta/DQ
A rendering framework.
Hanggansta/EzRT
Easy Raytracing Tutorial from theory to implement, with OpenGL
Hanggansta/Falcor
Real-Time Rendering Framework
Hanggansta/flower-engine
vulkan render engine.
Hanggansta/glTF_Animation
3D animation viewer for glTF format files using tiny glTF library
Hanggansta/glTFSample
A simple demo to show off the capabilities of the Cauldron framework
Hanggansta/GraphicAlgorithm
:octopus: :octopus:图形学论文实现
Hanggansta/Hanggansta
Hanggansta/imgui-filebrowser
File browser implementation for dear-imgui. C++17 is required.
Hanggansta/infinigen
Infinite Photorealistic Worlds using Procedural Generation
Hanggansta/json
JSON for Modern C++
Hanggansta/MageEngine
OpenGL 4.6 DSA Renderer PBR IBL GLTF
Hanggansta/MiniEngine
My render engine playground.
Hanggansta/MoravaEngine
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
Hanggansta/nori
Nori: an educational ray tracer
Hanggansta/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Hanggansta/Piccolo
Piccolo – mini game engine for games104
Hanggansta/Radiance
this is my playground for compute graphics learning
Hanggansta/raytracing.github.io
Main Repo / Main Web Site
Hanggansta/RenderHelp
:zap: 可编程渲染管线实现,帮助初学者学习渲染
Hanggansta/RTX-Mesh-Shaders
Different mesh shading techniques using the NVIDIA RTX (Turing) technology.
Hanggansta/smallpt
☀️ The Rosetta smallpt (small path tracing) project
Hanggansta/StratusGFX
Realtime 3D rendering engine
Hanggansta/tiffloader
Portable single file ANSI C TIFF file loader
Hanggansta/tonemapper
A tool for exploring and applying various tonemapping operators.
Hanggansta/TransPose
A real-time motion capture system that estimates poses and global translations using only 6 inertial measurement units
Hanggansta/Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models
Hanggansta/VulkanSceneGraph
Vulkan & C++17 based Scene Graph Project