Pinned Repositories
Building-Neural-Network-with-GMS2-
Results of video tutorial of building neural network with GMS2
Encode-six-values-to-rgba16float
For GameMaker to be used with web exports, for encoding six 7bit values in rgba16float.
GML_MLP_simple
Simple Multi-Layer Perceptron in GML
GMRT_GameOfLife
Game of Life using GameMaker and WebGPU
JFA3D_rgba8unorm
Does Jump Flooding Algorithm with rgba8unorm surfaces.
JFA_rgba8unorm
Jump Flooding Algorithm with rgba8unorm surface. For Cookbook jam.
QuackCollision
GameMaker. Check collisions with drawn quads, such as particle system.
RGBA-FLOAT-RGBA
Encode+decode 32bit float to RGBA
TiteGpuMath
Utilizing Fragment shader for general computation in GameMaker.
HannulaTero's Repositories
HannulaTero/QuackCollision
GameMaker. Check collisions with drawn quads, such as particle system.
HannulaTero/Building-Neural-Network-with-GMS2-
Results of video tutorial of building neural network with GMS2
HannulaTero/GMRT_GameOfLife
Game of Life using GameMaker and WebGPU
HannulaTero/TiteGpuMath
Utilizing Fragment shader for general computation in GameMaker.
HannulaTero/GML_MLP_simple
Simple Multi-Layer Perceptron in GML
HannulaTero/Encode-six-values-to-rgba16float
For GameMaker to be used with web exports, for encoding six 7bit values in rgba16float.
HannulaTero/JFA3D_rgba8unorm
Does Jump Flooding Algorithm with rgba8unorm surfaces.
HannulaTero/JFA_rgba8unorm
Jump Flooding Algorithm with rgba8unorm surface. For Cookbook jam.
HannulaTero/RGBA-FLOAT-RGBA
Encode+decode 32bit float to RGBA
HannulaTero/3D-2D