JQuery lightGallery demo. Codepen demo
- Fully responsive.
- Modular architecture with built in plugins.
- Touch and support for mobile devices.
- Mouse drag supports for desktops.
- Double-click/Double-tap to see actual size of the image.
- Animated thumbnails.
- Social sharing.
- Youtube Vimeo Dailymotion VK and html5 videos Support.
- 20+ Hardware-Accelerated CSS3 transitions.
- Dynamic mode.
- Full screen support.
- Supports zoom.
- Browser history API.
- Responsive images.
- HTML iframe support.
- Multiple instances on one page.
- Easily customizable via CSS (SCSS) and Settings.
- Smart image preloading and code optimization.
- Keyboard Navigation for desktop.
- Font icon support.
- And many more.
lightgallery supports all major browsers including IE 8 and above..
You can Install lightgallery
and its modules using the Bower package manager.
$ bower install lightgallery --save
Or Install all modules together
$ bower install lightgallery lg-thumbnail lg-autoplay lg-video lg-fullscreen lg-pager lg-zoom lg-hash lg-share
You can also find lightgallery
on npm.
$ npm install lightgallery lg-thumbnail lg-autoplay lg-video lg-fullscreen lg-pager lg-zoom lg-hash lg-share
You can also directly download lightgallery from github.
If you prefer to use a CDN you can load files via jsdelivr
Here is the jsdelivr collection of lightGallery and its modules.
First of all add lightgallery.css in the <head> of the document.
<head>
<link type="text/css" rel="stylesheet" href="css/lightGallery.css" />
</head>
Then include jQuery and lightgallery.min.js into your document. If you want to include any lightgallery plugin you can include it after lightgallery.min.js.
<body>
....
<!-- jQuery version must be >= 1.8.0; -->
<script src="jquery.min.js"></script>
<!-- A jQuery plugin that adds cross-browser mouse wheel support. (Optional) -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery-mousewheel/3.1.13/jquery.mousewheel.min.js"></script>
<script src="js/lightgallery.min.js"></script>
<!-- lightgallery plugins -->
<script src="js/lg-thumbnail.min.js"></script>
<script src="js/lg-fullscreen.min.js"></script>
</body>
lightGallery also supports AMD, CommonJS and ES6 modules. When you use AMD make sure that lightgallery.js is loaded before lightgallery modules.
require(['./lightgallery.js'], function() {
require(["./lg-zoom.js", "./lg-thumbnail.js"], function(){
$("#lightgallery").lightGallery();
});
});
lightgallery does not force you to use any kind of markup. you can use whatever markup you want. But i suggest you to use the following markup. Here you can find the detailed examples of deferent kind of markups.
<div id="lightgallery">
<a href="img/img1.jpg">
<img src="img/thumb1.jpg" />
</a>
<a href="img/img2.jpg">
<img src="img/thumb2.jpg" />
</a>
...
</div>
Finally you need to initiate the gallery by adding the following code.
<script type="text/javascript">
$(document).ready(function() {
$("#lightgallery").lightGallery();
});
</script>
- Thumbnails
- Youtube, Vimeo Video Gallery
- Html5 Video Gallery
- Transitions
- Dynamic
- Events
- Methods
- Iframe. External websites, Google map etc..
- Captions
- Responsive images
- Gallery with fixed size
- Html Markup
- Facebook comments
- Easing
- History/hash plugin
- Angularjs directive
- Thumbnail - GItHub - Docs
- Autoplay - GItHub - Docs
- Video - GItHub - Docs
- Fullscreen - GItHub - Docs
- Pager - GItHub - Docs
- Zoom - GItHub - Docs
- Hash - GItHub - Docs
- Share - GItHub - Docs
If you want to use lightGallery to develop commercial sites, themes, projects, and applications, the Commercial license is the appropriate license. With this option, your source code is kept proprietary. Purchase a lightGallery Commercial License at uplabs.com/posts/lightgallery-plugin
If you are creating an open source application under a license compatible with the GNU GPL license v3, you may use this project under the terms of the GPLv3.