Pinned Repositories
HL-Chimera-SDK
Distribution for the Hardlight Software Development Kit, windows service, and libraries. A download and install of this repository is all that is required to run a Hardlight suit given a compatible game.
HL-diagnostics
Source for a standalone application that allows for full featured debugging of the Hardlight suit and any other peripheral supported in the Engine. Provides live tracking, haptics, data and error visualization, as well as a terminal for directly sending serial instructions to the peripheral.
HL-electronics
PCBA designs and electronics BOM for Hardlight suit
HL-engine
Source for the runtime that allows game engine plugins to communicate with the Hardlight suit. Contains an incomplete API allowing it to connect to any haptic peripheral, such as OpenVR devices or other suits/controllers. Can be plugged in as a DLL to the Hardlight windows service.
HL-firmware
Source for Hardlight control firmware
HL-hapticexplorer
Source for a standalone application that allows testing of different effects on the Hardlight suit, including pre-programmed events such as waves and traversals. Also includes a browser for custom-made JSON haptic effects in a hierarchy system.
HL-haptictools
Code used to quickly manipulate and parse complex haptic assets.
HL-hardware
Plastic part files, textile patterns, cable assembly, non-electronics BOM, and assembly instructions for the Hardlight suit.
HL-tracking
Source for an incomplete framework for motion tracking, using IMUs embedded in the Hardlight suit forearms
HL-Unity-pluginSDK
Source for the Unity plugin, and associated SDK for Unity. Uses the C# wrapper plugin
HardlightVR's Repositories
HardlightVR/HL-hardware
Plastic part files, textile patterns, cable assembly, non-electronics BOM, and assembly instructions for the Hardlight suit.
HardlightVR/HL-firmware
Source for Hardlight control firmware
HardlightVR/HL-Chimera-SDK
Distribution for the Hardlight Software Development Kit, windows service, and libraries. A download and install of this repository is all that is required to run a Hardlight suit given a compatible game.
HardlightVR/HL-engine
Source for the runtime that allows game engine plugins to communicate with the Hardlight suit. Contains an incomplete API allowing it to connect to any haptic peripheral, such as OpenVR devices or other suits/controllers. Can be plugged in as a DLL to the Hardlight windows service.
HardlightVR/HL-electronics
PCBA designs and electronics BOM for Hardlight suit
HardlightVR/HL-hapticexplorer
Source for a standalone application that allows testing of different effects on the Hardlight suit, including pre-programmed events such as waves and traversals. Also includes a browser for custom-made JSON haptic effects in a hierarchy system.
HardlightVR/HL-Unity-pluginSDK
Source for the Unity plugin, and associated SDK for Unity. Uses the C# wrapper plugin
HardlightVR/HL-diagnostics
Source for a standalone application that allows for full featured debugging of the Hardlight suit and any other peripheral supported in the Engine. Provides live tracking, haptics, data and error visualization, as well as a terminal for directly sending serial instructions to the peripheral.
HardlightVR/HL-haptictools
Code used to quickly manipulate and parse complex haptic assets.
HardlightVR/HL-tracking
Source for an incomplete framework for motion tracking, using IMUs embedded in the Hardlight suit forearms
HardlightVR/HL-UE4-plugin
Source for the Unreal Engine 4 plugin. Uses the C plugin.
HardlightVR/HL-unity-playground
A Unity project demonstrating different uses of the Hardlight suit
HardlightVR/HL-cplugin
Source for the public C API for creating haptic effects on the Hardlight suit. Connects to the Engine
HardlightVR/HL-runtime-backup
We don't totally remember what this is but we think it's a backup of important setup files for our old installer generator.
HardlightVR/HL-service
Source for the Windows C# service and related installer. Connects to the Hardlight suit over a virtual serial connection.
HardlightVR/HL-tracking-old
An older experimental framework for HL tracking.
HardlightVR/HL-Unity-csharpplugin
Source for a C# wrapper over the C API, required for Unity. Uses the C plugin.