Featured Screenshot: Looking at the Cauldron

The Cauldron

The Cauldron was created for the 2016 Melbourne Global Game Jam. The melbggj branch is how far we managed to develop in the weekend. The 1master1 branch will be to show the current release (iOS, Android, Oculus Rift). The develop branch is where we have our current development.

Description

You are a Witch armed with a cauldron facing a swarm of ghosts. Brew up concoctions to fend them off and survive for as long as possible.

Developed for VR, using Oculus Rift and Google Cardboard (for iOS and Android)

See the game page here: http://globalgamejam.org/2016/games/cauldron

Contributing

  1. Fork it!
  2. Switch to the develop branch: git checkout develop
  3. Open it in Unity, download Amplify Color in the Asset Store.
  4. Create your feature branch: git checkout -b my-new-feature
  5. Commit your changes: git commit -am 'Add some feature'
  6. Push to the branch: git push origin my-new-feature
  7. Submit a pull request :D

Credits

Developed by Harrison Hough, Jacqui Hyslop and Xavier Ho. Music and Sound effects by Sally Kellaway and Tamara Violet Partridge

License

The Cauldron is open source and protected under a Creative Commons license. See more here: http://globalgamejam.org/faq

Screenshots

Levitating a tome Options menu Enemy ghost