Unreal Networking & Replication

Assignment:

  • Create a lobby, in the lobby, you should be able to host a session and join sessions.
  • Play with at least 2 classmates and record a video of attacking and reducing each others health to 0
  • When player health is 0, he/she should not be able to do anything (all controls should be disabled)

Stretch goal:

  • When the player has 0 health, it should have the option to respawn and continue fighting.
  • Drop items into a chest and have other player collect the item/s from it (replicated)