Pinned Repositories
Addler
Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.
Example_GoogleOAuth
The example project to implement Google OAuth2 authorization without any libraries for Unity Editor.
EZAddresser
Automatic addressing system for Unity Addressable Asset System.
FancyCarouselView
Carousel View for Unity uGUI using Fancy Scroll View.
GoogleSheetFetcher
The simple interface Google Sheets reader for Unity editor.
UnityDebugSheet
Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.
UnityScreenNavigator
Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI.
UnityUIPlayables
Tracks and Clips for controlling the Unity UI (uGUI) with Timeline.
uPalette
Centralized management & batch change system of colors for Unity.
URPGrabPass
Replacement for GrabPass in Unity's Universal Render Pipeline (URP).
Haruma-K's Repositories
Haruma-K/UnityScreenNavigator
Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI.
Haruma-K/UnityUIPlayables
Tracks and Clips for controlling the Unity UI (uGUI) with Timeline.
Haruma-K/UnityDebugSheet
Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.
Haruma-K/uPalette
Centralized management & batch change system of colors for Unity.
Haruma-K/Addler
Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.
Haruma-K/FancyCarouselView
Carousel View for Unity uGUI using Fancy Scroll View.
Haruma-K/EZAddresser
Automatic addressing system for Unity Addressable Asset System.
Haruma-K/URPGrabPass
Replacement for GrabPass in Unity's Universal Render Pipeline (URP).
Haruma-K/Example_GoogleOAuth
The example project to implement Google OAuth2 authorization without any libraries for Unity Editor.
Haruma-K/GoogleSheetFetcher
The simple interface Google Sheets reader for Unity editor.
Haruma-K/Mixture
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
Haruma-K/graphy
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
Haruma-K/RuntimeMonitoringDeviceTest
Project to test that "Runtime Monitoring" works on actual smartphone devices.
Haruma-K/unity-addressable-importer
A rule based addressable asset importer
Haruma-K/UnityFluxExample
Haruma-K/UnmaskForUGUI
A reverse masking solution for uGUI element in Unity.
Haruma-K/AssetGraph
Visual Workflow Automation Tool for Unity.
Haruma-K/toc-generator
GitHub Actions to generate TOC (Table of Contents)
Haruma-K/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.