Issues
- 4
- 3
Fix BP_FunctionalTest_GrenadeDeathRepossession in MP
#1014 opened by Kalchev89 - 2
Fix BP_FunctionalTest_MoveWithPlayerSquadLeader in MP
#1016 opened by Kalchev89 - 9
- 0
Fix BP_FunctionalTest_EnemiesShootDrone in MP
#1013 opened by Kalchev89 - 0
- 0
Fix BP_FunctionalTest_DroneDestroy in MP
#1012 opened by Kalchev89 - 2
Fix BP_FunctionalTest_SimpleAvoidanceWithObstacles
#1017 opened by Kalchev89 - 0
Breath doesn't regenerate when in a vehicle
#1030 opened by Leroy231 - 0
When breath is depleted while holding shift it doesn't regenerate even though the functionality (sprint/stabilization) stops
#1029 opened by Leroy231 - 0
Cleanup TODOs after yet another settings refactor
#1031 opened by archimonde1111 - 0
Stabilization doesn't work
#1010 opened by Leroy231 - 0
Incorrect ammo getting used sometimes when spamming left mouse button and quickly switching weapons
#1009 opened by Leroy231 - 1
Fix BP_FunctionalTest_CombatLineOfSightLoss crash
#1028 opened by Kalchev89 - 1
Write a functional test with a narrow path that's blocked by a soldier and have another soldier try to go through the path
#990 opened by Kalchev89 - 3
Rename all C++ classes/structs to match our new convention of having PM prefix instead of ProjectM
#995 opened by Kalchev89 - 0
Changing possessed soldier while a toggleable keybind is toggled can cause issues
#1027 opened by Leroy231 - 1
Reload animation isn't replicated
#984 opened by Leroy231 - 1
- 4
Fix BP_FunctionalTest_UnspossessDrone in MP and SP
#1018 opened by Kalchev89 - 1
BP_FunctionalTest_EnterAndLeaveTruckShoot crashes
#1024 opened by Kalchev89 - 1
- 1
BP_FunctionalTest_TankDestroy crash
#1022 opened by Kalchev89 - 1
BP_FunctionalTest_TankRunOverSoldier crashes
#1021 opened by Kalchev89 - 0
BP_FunctionalTest_TruckDestroy crashes
#1020 opened by Kalchev89 - 0
Fix BP_FunctionalTest_MoveWithPlayerChangePossessed
#1015 opened by Kalchev89 - 0
Fix BP_FunctionalTest_RU_SquadAvoidanceTest
#1025 opened by Kalchev89 - 0
Drone not changing sound when accelerating
#1003 opened by Kalchev89 - 5
Do some manual MP testing with the map in PR #716
#1007 opened by Kalchev89 - 0
Write a test for reloading a weapon
#1006 opened by Kalchev89 - 0
Update HUD enum
#1008 opened by archimonde1111 - 1
Change logic in codebase to use TeamIndex from PlayerController instead of bIsTeam1 and etc..
#1004 opened by archimonde1111 - 0
Fix BP_FunctionalTest_MovementPossess when free
#1005 opened by Kalchev89 - 4
Write functional test for AI shooting at drone
#991 opened by Kalchev89 - 0
Switch all functional tests to use "Set Console Variable" instead of "Execute Console Command" to set console variables to avoid test pollution from console variables
#998 opened by Kalchev89 - 0
When player possesses moving AI soldier player ends up moving for a few seconds and is facing wrong direction
#987 opened by Leroy231 - 1
Try upgrading the project to UE 5.4
#999 opened by Kalchev89 - 0
- 0
- 0
Create console command pm.SkipCheckingDroneSignal
#992 opened by Kalchev89 - 1
- 1
Rename UMassLoSQueryProcessor #504
#988 opened by Kalchev89 - 0
AI won't say "drone" when seeing an enemy drone
#1001 opened by Leroy231 - 0
Set up PSO Precaching for shaders
#1000 opened by Leroy231 - 0
Create a functional test for avoiding tank
#997 opened by Kalchev89 - 0
- 0
Player can kill self if sprinting while shooting
#986 opened by Leroy231 - 0
When squad leader gets unpossessed by player and had a move order they won't start moving
#985 opened by Leroy231 - 0
AKMS is missing reload animation
#982 opened by Leroy231 - 0
USP is missing reload animation
#983 opened by Leroy231