Redefining dropped items™
- Physics: Item entities have physical aspects such as collision boxes
- Pickup mechanics: Item entities can be picked up manually via right-clicking or sneaking
- Collection tools: Collection tools aiding with item pickup can be configured
- Combining: Combining/stacking of item entities can be disabled
- Despawning: Despawn duration of item entities can be changed or disabled completely
- Rendering: Item entities lay flat on the ground, rotate or bob
All listed aspects are configurable and combinable.
Mod support for ItemPhysic, Realistic Item Drops and Hardcore Buoyance.