/AzeriteUI

Custom user interface for WoW Classic by Daniel Troconis & Lars Norberg.

Primary LanguageLuaOtherNOASSERTION

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This is a custom user interface for World of Warcraft, with a fresh new design and brand new custom codebase at its core. Designed by Daniel "Blakmane" Troko & coded by yours truly, Lars "Goldpaw" Norberg.

The motivation of this user interface is immersion, and a more simplified gaming experience then what the "norm" has turned into. This game has SO much information that if not handled carefully becomes cumbersome, therefore blocking the most important asset of the game, the world. The best interface is no interface at all, but in a game such as this that is not possible. But if we have to block away parts of the game world to see information about the game mechanics, then at least let’s make it dynamic, beautiful and in sync with the game's aesthetics. Let's make it Warcraft!

When updating from 1.x to 2.x, make sure you first remove the old version before installing the new, or there could be file conflicts and multiple versions active at once!

Pledge to my work:

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Report a bug, suggest a feature:

All feature requests and bug reports for all game versions are done on the main project's github page.

Recommended download locations:

Even though the most recent versions of AzeriteUI are available on GitHub, I recommend using the tagged, public versions on CurseForge and Twitch. Anything else is considered experimental or in the middle of development, and we'll simply ignore any questions or issue reports related to those untagged git versions.

CurseForge:

GitHub:

Recommended addons:

These are some addons I feel go very well together with our user interface. They are not required, but I recommend them as they further enhance the look and functionality in a non-intrusive manner.

Classic:

Retail:

Frequently Asked Questions:

It's so big, how can I scale it down?

  • You can't. It's meant to be this big! We're a couple of lazy, laid back gamers, and prefer gaming in a fair distance from our screens, keeping things relaxed and simplified. Big health bars, easy to see big buttons, nothing there we don't absolutely need. We treat this as a console game, and this UI is built around that philosophy. The sizes should thus be relatively the same on all screens, relative to the height of the screen.

How can I move things?

  • You can't. This is as much UX as UI, meaning the interface is designed around a concept, this isn't meant to be a pretty skin over your current interface, it's instead a full user experience system where how you interact with the game is affected.

How can I get more action buttons, and where is the stance bar?

  • The stance bar will be introduced as an optional feature in an upcoming update. If you need it right away, you can always use Bartender for it along with our our Masque skin.
  • For more buttons, right-click the cogwheel icon in the bottom right corner of the screen. You can have a maximum of 24 buttons, which in effect is the main actionbar and the bar known in the default interface as the "bottom left multi action bar".

How can I disable the actionbars?

  • This is not a feature I intend to implement. I do realize that some of you would like this feature for it to look better with ConsolePort, or just completely replace our bars with Bartender, but dismantling our user interface to make it fit a completely different project slightly better just isn't something we're going to do.