You must create a basic 2D game in which a dolphin escapes Earth after eating some fish. Instead of a dolphin, fish, and the Earth, you can use any character, any collectible and any place you want.
- Structuring Large Projects
- C programming
- Basic algorithms
- Minilibx
Image credit : https://pipoya.itch.io/
• The player’s goal is to collect every collectible present on the map, then escape chosing the shortest possible route.
• The W, A, S, and D keys must be used to move the main character.
• The player should be able to move in these 4 directions: up, down, left, right.
• The player should not be able to move into walls.
• At every move, the current number of movements must be displayed in the shell.
• You have to use a 2D view (top-down or profile).
• The game doesn’t have to be real time.
• Although the given examples show a dolphin theme, you can create the world you want.
• Your program has to display the image in a window.
• The management of your window must remain smooth (changing to another win- dow, minimizing, and so forth).
• Pressing ESC must close the window and quit the program in a clean way.
• Clicking on the cross on the window’s frame must close the window and quit the program in a clean way.
• The use of the images of the MiniLibX is mandatory.
• The map has to be constructed with 3 components: walls, collectibles, and free space.
• The map can be composed of only these 5 characters:
[ P - Player | E - Exit | 0 - Floor | C - Collectable | 1 - Wall ]
• The map must contain 1 exit, at least 1 collectible, and 1 starting position to be valid. • The map must be rectangular.
• The map must be closed/surrounded by walls. If it’s not, the program must return an error.
• You have to check if there’s a valid path in the map.
• You must be able to parse any kind of map, as long as it respects the above rules
Install solong with make
make
./so_long /maps/[map_name.ber]
make bonus
./so_long_bonus /maps/[map_name.ber]