A game based on this Udemy course.
- creating trees
- the highlighting makes the tiles blend with the background. How to make the more visible?
- at the moment I had to increase the tile speed because the game elements are larger than shown in the video. How to scale things nicely, and ensure the walkable tiles are symmetrically picked?
- when a character moves, he should avoid obstacles.
- It would be nice to be able to move the camera and zoom.
- Attack scripts and weapon icons not always working as expected. Blue attacking grey does not show damage icons.
- Didn't create a death animation or change the background color to red on camera shake.
- Did not add a shadow to game objects.
- Add lighting effet to make the scene less boring.
- Add the moving background shapes.
- Add clouds
- Adding flag UI in the corners of the screen
- Adding gold and health icons
- Add UI button for buying units
- Add archers
- Add sound effects and background music
- Victory conditions
- restart button
- inventory/backstory
- additional characteres
- by adding a box collider I could make my clicks on the characters detected. I also had to center the box collider on the characters; there was an offset.
- the Obstacle layer had to be created and the character layer was set to obstacle.
- there was an offset, now corrected on the Exclamation warrior. The idle animation was changed.
- walkable tiles were invisible. Changing the transparency of the walkable highlight solved the issue.
- movement bugs; character can go too far.
- position.x instead of position.y was used in the code.
- the animation of the meditator is now too low
- I ended up recreating his animation.
- after having moved, the character can't be selected again. Moving indeed sets z to 0 instead of -1. Either I should use other methods to decide which objects are above the others, or I shoulf ensure z keeps it's value.
- moving characters were set to z 0, in front of other elements.