Battleship
Video here: Battleship
<iframe width="420" height="315" src="https://www.youtube.com/embed/D27EePhuF_Y" frameborder="0" allowfullscreen></iframe>Requirements
- User sign up, sign in, session management.
- Option to upload profile picture or use Gravatar
- Ability to edit profile.
- Add friends
- Chat with friends
- Invite other user that is online to play a match
- Chat with the other player during the match
- Administrator ?
Wikipedia description
The game is played on four grids, two for each player. The grids are typically square – usually 10×10 – and the individual squares in the grid are identified by letter and number. On one grid the player arranges ships and records the shots by the opponent. On the other grid the player records his/her own shots.
Before play begins, each player secretly arranges their ships on their primary grid. Each ship occupies a number of consecutive squares on the grid, arranged either horizontally or vertically. The number of squares for each ship is determined by the type of the ship. The ships cannot overlap (i.e., only one ship can occupy any given square in the grid). The types and numbers of ships allowed are the same for each player. These may vary depending on the rules.
There are two typical complements of ships, as given in the Milton Bradley version of the rules:
Type of ship | Size |
---|---|
Aircraft carrier | 5 |
Battleship | 4 |
Submarine | 3 |
Destroyer (or Cruiser) | 3 |
Patrol boat (or destroyer) | 2 |
After the ships have been positioned, the game proceeds in a series of rounds. In each round, each player takes a turn to announce a target square in the opponent's grid which is to be shot at. The opponent announces whether or not the square is occupied by a ship, and if it is a "miss", the player marks their primary grid with a white peg; if a "hit" they mark this on their own primary grid with a red peg. The attacking player notes the hit or miss on their own "tracking" grid with the appropriate color peg (red for "hit", white for "miss"), in order to build up a picture of the opponent's fleet.
When all of the squares of a ship have been hit, the ship is sunk. If all of a player's ships have been sunk, the game is over and their opponent wins.