Pinned Repositories
imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
ARM
Firmware for several ARM microcontrollers
Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Computer-Graphics-Resources
Computer-Graphics-Resources
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
Hazel
Hazel Engine
IPC
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
LearnOpenGL-CN
http://learnopengl.com 系列教程的简体中文翻译
License_Plate_Detection_Pytorch
A two stage lightweight and high performance license plate recognition in MTCNN and LPRNet
HeliumCat's Repositories
HeliumCat/TA_Blogs
HeliumCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
HeliumCat/Hazel
Hazel Engine
HeliumCat/Computer-Graphics-Resources
Computer-Graphics-Resources
HeliumCat/v2ray
最好用的 V2Ray 一键安装脚本 & 管理脚本
HeliumCat/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
HeliumCat/IPC
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
HeliumCat/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
HeliumCat/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
HeliumCat/Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
HeliumCat/scripts
Shadowsocks/SS一键脚本、ShadowsocksR/SSR一键脚本、V2Ray一键脚本、trojan一键脚本、VPS购买教程,各种网络资源和网络教程
HeliumCat/MyTinySTL
Achieve a tiny STL in C++11
HeliumCat/LearnOpenGL-CN
http://learnopengl.com 系列教程的简体中文翻译
HeliumCat/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
HeliumCat/Tinyhttpd
Tinyhttpd 是J. David Blackstone在1999年写的一个不到 500 行的超轻量型 Http Server,用来学习非常不错,可以帮助我们真正理解服务器程序的本质。官网:http://tinyhttpd.sourceforge.net
HeliumCat/Unity-Design-Pattern
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
HeliumCat/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
HeliumCat/ARM
Firmware for several ARM microcontrollers
HeliumCat/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
HeliumCat/License_Plate_Detection_Pytorch
A two stage lightweight and high performance license plate recognition in MTCNN and LPRNet
HeliumCat/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。