Idea from: square/gifencoder
BurstLinker is a simple C++ GIF encode library.
Gradle:
implementation 'com.bilibili:burst-linker:latest-version'
Android Studio 3.2.1
NDK r18
int delayMs = 1000;
String filePath = getCacheDir() + File.separator + "out.gif";
BurstLinker burstLinker = new BurstLinker();
try {
burstLinker.init(width, height, filePath);
Bitmap colorBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(colorBitmap);
Paint p = new Paint();
int[] colors = new int[]{0xFFF00000, 0xFFFFFF00, 0xFFFFFFFF};
for (int color : colors) {
p.setColor(color);
canvas.drawRect(0, 0, width, height, p);
burstLinker.connect(colorBitmap, BurstLinker.OCTREE_QUANTIZER,
BurstLinker.NO_DITHER, 0, 0, delayMs);
}
} catch (GifEncodeException e) {
e.printStackTrace();
} finally {
burstLinker.release();
}
This is an untested experimental feature
- Git branch
/feature/render-script
- Gradle sync, It will generate the required ScriptC_*.cpp
- Uncomment the line 64 of the /lib/CMakeLists.txt
- Run
-
Install CMake
- Mac
brew install cmake
- ArchLinux
sudo pacman -S cmake
- Mac
-
Build
cd /BurstLinker
mkdir cmake-build-debug; cd cmake-build-debug
cmake ..
make BurstLinker
-
Run
./BurstLinker 1000 1.jpg 2.jpg 3.jpg
- See out.gif
-
Install Microsoft Visual Studio & CMake
-
Build
cd /BurstLinker
mkdir cmake-build-debug; cd cmake-build-debug
cmake ..
- Open BurstLinker.sln
- Solution Explorer -> BurstLinker -> Build
-
Run
cd Debug
BurstLinker.exe 1000 1.jpg 2.jpg 3.jpg
- See out.gif
- Original
- Uniform + No
- MedianCut + No
- KMeans + No
- Random + No
- Octree + No
- NeuQuant - 10 + No
- NeuQuant - 1 + No
- Octree + M2
- Octree + Bayer
- Octree + FloydSteinberg
- Original
- Octree + No + Default (ARGB.a != 0)
- Octree + No + Ignore translucency (ARGB.a == 255)
Copyright 2018 Bilibili
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.