MC3D
is an implementation of The 3D Motorcycle Complex for Structured Volume Decomposition [Brückler et al. 2021] (Eurographics 2022) distributed under GPLv3.
If you make use of MC3D
in your scientific work, please cite our paper. For your convenience,
you can use the following bibtex snippet:
@article{DBLP:journals/corr/abs-2112-05793,
author = {Hendrik Br{\"{u}}ckler and
Ojaswi Gupta and
Manish Mandad and
Marcel Campen},
title = {The 3D Motorcycle Complex for Structured Volume Decomposition},
journal = {CoRR},
volume = {abs/2112.05793},
year = {2021},
url = {https://arxiv.org/abs/2112.05793},
eprinttype = {arXiv},
eprint = {2112.05793},
}
The 3D Motorcycle Complex partitions a tetrahedral mesh, equipped with a suitable seamless map, into blocks that are axis-aligned rectangular cuboids under the parametrization. The resulting partition is non-conforming (i.e. one where "T"-junctions exist) and therefore can be made much coarser than similar conforming partitions like the so called base complex (BC).
The construction algorithm is demonstrated in the following video:
MC3D-Demo.mp4
- GMP (NOT included, must be installed on your system)
- TrulySeamless3D (Included as submodule, together with subdependency libHexEx)
- OpenVolumeMesh (Included as submodule. A PATCHED version is required to fully support selfadjacent blocks! If you use CMake to build, it will automatically apply the patch in
extern/patches/
, otherwise you have to apply the patch yourself.) - glog (Included as submodule)
- googletest (Included as submodule)
- CLI11 (Included as submodule)
In root directory
mkdir build
cd build
cmake [-DMC3D_BUILD_CLI=Off] [-DMC3D_BUILD_TESTS=Off] [-DMC3D_ENABLE_LOGGING=Off] ..
make
An example command-line application is included that reads a tetrahedral mesh including a seamless parametrization from a file in .hexex-format, as used and documented in libHexEx. It outputs a file in the same format, containing a refined version of the input mesh, followed by the number and the list of wall triangles (three vertex indices, and a double indicating the wall triangle's distance from the brush fire's origin per line) at the end of the file.
After building the CLI app can be found in build/Build/bin/cli
.
For full information on its usage, execute
mc3d_cli --help
Example input can be found in folder tests/resources
.
For details on the API of the library, check the headers in include
, they are thoroughly documented. Apart from that, cli/main.cpp
demonstrates usage of the entire MC3D-Pipeline for both simple and advanced usage.