Random Landscape Generation

This project is inspired by and based on Polygonal Map Generation for Games from Redblob Games.

The main purpose of this project is to generate random landscapes that can be used for both videogames and Pen & Paper RPGs like Pathfinder. It also allows me to play around with different Pseudo-Random Number Generators, Primality Tests and other algorithms.

I will implement the project in two languages: Lua 5.3 and C# 6. I will try to keep both implementations up-to-date.

Algorithms

Currently, the following algorithms are implemented:

Pseudo-Random Number Generators

Primality Tests

Miscellaneous Algorithms

Further Reading