Henri-Langenhoven's Stars
SanderMertens/flecs
A fast entity component system (ECS) for C & C++
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
BeanCheeseBurrito/Flecs.NET
A C# wrapper for flecs
langchain-ai/langchain
🦜🔗 Build context-aware reasoning applications
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
RomanZhu/FixedPoint-Sharp
Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)
IronWarrior/UnityPhysics-GameObjects
Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).
plyoung/UIElements
Various scripts related to Unity UI Toolkit (UIElements).
Cysharp/UniTask
Provides an efficient allocation free async/await integration for Unity.
pycaret/pycaret
An open-source, low-code machine learning library in Python
GodotNuts/GodotFirebase
Implementations of Firebase for Godot using GDScript
MatthiasKerat/PieChartYT
Unity-Technologies/EntityComponentSystemSamples
harmonysoft-tech/custom-gradle-dist-gradle-plugin
Facilitates custom Gradle wrappers construction
failsafe-lib/failsafe
Fault tolerance and resilience patterns for the JVM
raamcosta/compose-destinations
Annotation processing library for type-safe Jetpack Compose navigation with no boilerplate.
PierfrancescoSoffritti/android-youtube-player
YouTube Player library for Android and Chromecast, stable and customizable.
vanniktech/gradle-maven-publish-plugin
A Gradle plugin that publishes your Android and Kotlin libraries, including sources and javadoc, to Maven Central or any other Nexus instance.
plantuml-stdlib/C4-PlantUML
C4-PlantUML combines the benefits of PlantUML and the C4 model for providing a simple way of describing and communicate software architectures