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What is the Nu Game Engine?
"The Nu Game Engine is the world's first practical functional 2D and 3D cross-platform game engine. Built in F#, it offers a declarative Elm-style programming API, as well as an algebraic ECS programming API for additional scalability. Nu offers a path to a future where game developers are liberated from imperative, OO game programming style. After nearly 10,000 commits, the implementation has matured enough to prove both the efficacy and viability of functional programming techniques in games in terms of performance, programmability, and reliability. Nu currently utilizes SDL2, OpenGL, Aether 2D Physics, and Bullet 3D Physics."
"...everything that I can think of that makes games programming so awful seems to have a solution in your engine!" - @Sigmoid
This repository hosts several projects, including -
- the sample game 'BlazeVector'.
- the game demo for 'OmniBlade' available free for Windows and Linux here - https://github.com/bryanedds/Nu/releases/tag/v10.6.2
- the Final Fantasy Tactics-like WIP game prototype 'Tactics'.
Look here to get started with your own project in Nu -
https://github.com/bryanedds/Nu/wiki/Getting-Started-with-Nu
Wandering around the forest in OmniBlade.
A critical battle with evil itself!
Live editing a cutscene in the old editor (now replaced with the new editor below).
Directly editing the entire game state in the new editor.
Editing a 3D scene imported from Unity in the new editor.
Efficient, detailed 3D with deferred physically-based rendering.
3D scene screenshot from editor showing off the new SSAO implementation.
Local light probes allow for efficient localized reflection and image-based lighting.
Another 3D scene screenshot from editor.
And another 3D scene screenshot from editor.
@arsmilitaris at https://arsmilitaris.com
And a huge thank you to all of you who donate privately to keep this project going!