Pinned Repositories
Ali-TianChi-WifiLocation
Blast
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction
BookContainer
旨在学习,共同进步。
box2d-lite
A small 2D physics engine
cctbx_project
Computational Crystallography Toolbox
CSVparser
C++ parser for CSV file format "for IDE(VS2008) which not support C++11"
Developer-Books
编程开发相关书籍整理分享,持续更新...
fracture-modes
Public code release for the ACM Transactions on Graphics paper "Breaking Good: Fracture Modes for Realtime Destruction" and the NeurIPS 2022 paper "Breaking Bad: A Dataset for Geometric Fracture and Reassembly"
GameWorks
Integrating Blast of Nvidia Gameworks into UnrealGDK
How-to-win-a-data-science-competition-Coursera
notes, assignments of "How to win a data science competition" in Coursera
HenryMa96's Repositories
HenryMa96/How-to-win-a-data-science-competition-Coursera
notes, assignments of "How to win a data science competition" in Coursera
HenryMa96/Ali-TianChi-WifiLocation
HenryMa96/Blast
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction
HenryMa96/BookContainer
旨在学习,共同进步。
HenryMa96/box2d-lite
A small 2D physics engine
HenryMa96/cctbx_project
Computational Crystallography Toolbox
HenryMa96/CSVparser
C++ parser for CSV file format "for IDE(VS2008) which not support C++11"
HenryMa96/Developer-Books
编程开发相关书籍整理分享,持续更新...
HenryMa96/fracture-modes
Public code release for the ACM Transactions on Graphics paper "Breaking Good: Fracture Modes for Realtime Destruction" and the NeurIPS 2022 paper "Breaking Bad: A Dataset for Geometric Fracture and Reassembly"
HenryMa96/GameWorks
Integrating Blast of Nvidia Gameworks into UnrealGDK
HenryMa96/HenryMa96.github.io
HenryMa96/hmall
A mall for customers
HenryMa96/IJCAI17_Tianchi_Rank4
HenryMa96/Muli
2D Physics engine
HenryMa96/opencamlib
open source computer aided manufacturing algorithms library
HenryMa96/Manifold
Convert any Triangle Mesh to Watertight Manifold
HenryMa96/ManifoldPlus
ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups
HenryMa96/Physics
2D Rigid body physics engine written in Typescript
HenryMa96/PhysX-3.4
NVIDIA PhysX SDK 3.4
HenryMa96/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
HenryMa96/PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
HenryMa96/servers
HenryMa96/StarUML-CrackedAndTranslate
StarUML 汉化与完美破解
HenryMa96/tao-ju-dual-contouring
Tao Ju's original C++ implementation, with CMake (compiles on Linux)
HenryMa96/Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
HenryMa96/UnrealEngine_NVIDIAGameWorks
This repository contains stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3 - Visual Studio 2015 Recommended* Note: Wavework usage requires CUDA cores, which means Nvidia only https://www.unrealengine.com
HenryMa96/UnrealSpecifiers
UE5标识符详解,包含100多个标识符以及300多个meta的解释和示例。
HenryMa96/VolumeMesher
Convex Polyhedral Meshing for Robust Solid Modeling
HenryMa96/XV3DGS-UEPlugin
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.