Enguin is minimalistic game engine based in terminal technology. It is pretty much like ncurses but worse
[?]add sound - probably impossible without any other dependencies
[]fix some of bugs
[]add some new features
[x]image editor
[]write docs
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Download Enguin folder
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#include"Enguin/Enguin.h"
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Use functions as needed
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Compile with
gcc {files} -LEnguin -lEnguin -o {name}
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run
./{name}
// Surface
typedef struct{
EnguinApi_Canvas canvas;
EnguinApi_Cell* cells;
int width, height; // window dimensions
char default_char; // character after erease
int default_back[3]; // background color after erease
int default_fore[3]; // foreground color after erease
}Enguin_Surface;
// Pixel
typedef struct{
char ch;
int fore[3]; // foreground color
int back[3]; // background color
}Enguin_ImagePixel;
// Image
typedef struct{
int w;
int h;
Enguin_ImagePixel* pixels;
}Enguin_Image;
// Surface
// wantF & wantB -> set to 1 if you want either background or foreground colors rendering (may be slower)
Enguin_Surface Enguin_Surface_Init(int width, int height, char ch, int wantF, int wantB, int fore[3], int back[3]);
void Enguin_Surface_Draw(Enguin_Surface* surface);
void Enguin_Surface_Update(Enguin_Surface* surface);
// Text
void Enguin_Text_Draw(Enguin_Surface* surface, int x, int y, char* text, int fore[3], int back[3]);
// Graphics
void Enguin_Pixel_Draw(Enguin_Surface* surface, int x, int y, char pixel, int fore[3], int back[3]);
void Enguin_Line_Draw(Enguin_Surface* surface, int x1, int y1, int x2, int y2, char pixel, int fore[3], int back[3]);
void Enguin_Rect_Draw(Enguin_Surface* surface, int x, int y, int w, int h, char pixel, int fore[3], int back[3]);
void Enguin_Rect_Fill(Enguin_Surface* surface, int x, int y, int w, int h, char pixel, int fore[3], int back[3]);
void Enguin_Ellipse_Draw(Enguin_Surface* surface, int xc, int yc, int rx, int ry, char ch, int fore[3], int back[3]);
void Enguin_Ellipse_Fill(Enguin_Surface* surface, int xc, int yc, int rx, int ry, char ch, int fore[3], int back[3]);
// Image
Enguin_Image Enguin_Image_Create(int w, int h);
void Enguin_Image_Save(char* fn, Enguin_Image* img);
Enguin_Image Enguin_Image_Open(char* fn);
void Enguin_Image_Draw(Enguin_Surface* surface, Enguin_Image* img, int x, int y);
// Utilities
int EnguinApi_Utils_RandomNumber(int, int);
int EnguinApi_Utils_CountDigits(int);
void EnguinApi_Utils_Sleep(float);
int EnguinApi_Utils_GetTicks();
void EnguinApi_Utils_Kill();