Pinned Repositories
A1Backyard
Small snippet of player discovery service utilizing codegen
ahk_helpers
Useful ahk scripts like opening github via keyboard.
bash_aliases
My bash profile with some useful aliases (mostly git-related)
box2d
Box2D is a 2D physics engine for games
jet-live
c++ hot code reload for linux and macos
jira_dark
Stylus dark theme for jira (and no random white blocks)
MetaCPP
C++ Reflection & Serialization using Clang's LibTooling
CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Hexlord's Repositories
Hexlord/box2d
Box2D is a 2D physics engine for games
Hexlord/bash_aliases
My bash profile with some useful aliases (mostly git-related)
Hexlord/bc7enc_rdo
State of the art RDO BC1-7 GPU texture encoders
Hexlord/bevy-magic-light-2d
Experiment with computing 2D shading, lighting and shadows with Bevy Engine
Hexlord/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Hexlord/bgfx.cmake
Independently maintained CMake build scripts for bgfx. Released under public domain.
Hexlord/Capsaicin
AMD ARR team rendering framework
Hexlord/compressonator
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
Hexlord/cpptrace
Simple, portable, and self-contained stacktrace library for C++11 and newer
Hexlord/D3D12_Research
Personal hobby project to experiment with various rendering techniques.
Hexlord/Esoterica
Esoterica Engine
Hexlord/Everything-Will-Be-Affine
An efficient, simple, and extensible scenegraph module in single and double floating point precision flavors supporting affine transformations.
Hexlord/Everything-Will-Be-IK
A Robust Inverse Kinematics Library
Hexlord/Everything-Will-Be-IK-Processing
Processing extension of EWBIK, A robust Inverse Kinematics library java.
Hexlord/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Hexlord/FlaxEngine
Flax Engine – multi-platform 3D game engine
Hexlord/flecs
A fast entity component system (ECS) for C & C++
Hexlord/flecs_test
Hexlord/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. Encryption.
Hexlord/Hypersomnia
Multiplayer top-down shooter made from scratch. Comes with an in-game Editor!
Hexlord/Ilum
Ilum graphics playground for learning
Hexlord/libpng
LIBPNG: Portable Network Graphics support, official libpng repository
Hexlord/mimalloc
mimalloc is a compact general purpose allocator with excellent performance.
Hexlord/miniaudio
Audio playback and capture library written in C, in a single source file.
Hexlord/Ocean-URP
Hexlord/RealEngine
My toy engine, mainly for rendering experiment and prototyping.
Hexlord/RVO2
Optimal Reciprocal Collision Avoidance (C++)
Hexlord/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Hexlord/tinyexr
Tiny OpenEXR image loader/saver library
Hexlord/XSplash