Hezaerd Audio is an audio library wich take place in my collection of libraries that I made for my own projects , built on top of OpenAL Soft. I've never written an audio library before so I figured I'd give it a shot, since I want a library that's easy to use and has a simple API. I'm not sure if I'll ever finish it, but I'll try my best.
- Formats :
.ogg
&.mp3
- 3D spatial playback
- Add support for more formats (
.wav
in priority) - Unload audio sources from memory
- Stream audio files (for working play/pause/stop)
- Listener positioning API
- Effects ??
Check out the demo project for more, but it's super simple to use.
// Init the audio engine - bool is for debug mode
Hez::Audio::Audio::Init(true);
// Load audio source from file - bool is for whether the
// source should be in 3D space or not
auto source = Hez::Audio::Audio::LoadAudioSource("Assets/effect.ogg", true);
// Play the audio source
Hez::Audio::Audio::Play(source);
and you can set various properties on the audio source as well:
source.SetPosition(x, y, z);
source.SetGain(2.0f);
source.SetPitch(1.2f);
source.SetLooping(true);