Pinned Repositories
Arcane-Sky
2D Fast paced platformer shooter
Deltafall-build
Unreleased build for deltarune fangame deltafall. Mostly used for public playtesting and quality assurance.
Guther-The-living-blade-Godot-project-file
Entire project file for my unfinished hack and slash game Guther: The living blade.
maxlaughter
Config files for my GitHub profile.
Physics-balls
A repo of my physics looking thingy i posted on reddit.
Polygon-Drawing-thingy
I made this polygon drawing thingy. Just click to make nodes. Sorry if the files are a bit messy.
Simple-2D-Rope-Simulation-Godot-engine
Simple rope simulation using rigidbody2D and Pinjoint2D's. When it starts. It creates a loop at ready that spawns the segments of the rope and connects them from the previous spawn iteration
Softbody-Maker
A little game about making softbodies. You click and you make a point. Click again and that point creates another point to connect to. Right click and you can select to connect an exiting point. Middle click and you will move a point.
Turn-based-combat
A little snippet of turn based combat.
Water-with-line2D
Hipxel-dev's Repositories
Hipxel-dev/Softbody-Maker
A little game about making softbodies. You click and you make a point. Click again and that point creates another point to connect to. Right click and you can select to connect an exiting point. Middle click and you will move a point.
Hipxel-dev/Guther-The-living-blade-Godot-project-file
Entire project file for my unfinished hack and slash game Guther: The living blade.
Hipxel-dev/Turn-based-combat
A little snippet of turn based combat.
Hipxel-dev/Polygon-Drawing-thingy
I made this polygon drawing thingy. Just click to make nodes. Sorry if the files are a bit messy.
Hipxel-dev/Arcane-Sky
2D Fast paced platformer shooter
Hipxel-dev/Deltafall-build
Unreleased build for deltarune fangame deltafall. Mostly used for public playtesting and quality assurance.
Hipxel-dev/Simple-2D-Rope-Simulation-Godot-engine
Simple rope simulation using rigidbody2D and Pinjoint2D's. When it starts. It creates a loop at ready that spawns the segments of the rope and connects them from the previous spawn iteration
Hipxel-dev/Water-with-line2D
Hipxel-dev/maxlaughter
Config files for my GitHub profile.
Hipxel-dev/Physics-balls
A repo of my physics looking thingy i posted on reddit.