Hiroaki-K4
Computer vision engineer. 3D computer vision/ Machine learning / Optimization / Graphics
Pixie Dust Technologies, Inc.Vancouver
Pinned Repositories
3d_computer_vision
Implementation of 3D computer vision
3d_rotation
Implemention of 3D rotation
42tokyo
ft_vox
Minecraft-like voxel engine using procedural generation
func_opt
Mastering Optimization
Hiroaki-K4
minishell
As beautiful as a shell
multilayer_perceptron
Building a multi layer perceptron from scratch
PRML
Implementation of pattern recognition
tkdnn_ros
High speed darknet running on ROS
Hiroaki-K4's Repositories
Hiroaki-K4/3d_computer_vision
Implementation of 3D computer vision
Hiroaki-K4/multilayer_perceptron
Building a multi layer perceptron from scratch
Hiroaki-K4/func_opt
Mastering Optimization
Hiroaki-K4/3d_rotation
Implemention of 3D rotation
Hiroaki-K4/42tokyo
Hiroaki-K4/Hiroaki-K4
Hiroaki-K4/minishell
As beautiful as a shell
Hiroaki-K4/PRML
Implementation of pattern recognition
Hiroaki-K4/cub3D
Building a raycasting game from scratch
Hiroaki-K4/ft_containers
C++ STL container
Hiroaki-K4/ft_vox
Minecraft-like voxel engine using procedural generation
Hiroaki-K4/webserv
My original simple web server
Hiroaki-K4/CPP-modules
Hiroaki-K4/csapp
Hiroaki-K4/DSLR
Befriend logistic regression
Hiroaki-K4/FdF
The representation in 3D of a landscape
Hiroaki-K4/first_penguin
Hiroaki-K4/fourier_transform
Hiroaki-K4/ft_linear_regression
Simple linear regression
Hiroaki-K4/gl_programming
Befriend with OpenGL
Hiroaki-K4/HumanGL
Reproducing human movements using hierarchical modeling and matrix stack manipulation
Hiroaki-K4/Inception
Hiroaki-K4/LeetCode
Hiroaki-K4/NetPractice
Hiroaki-K4/perline_noise
Random terrain using perlin noise
Hiroaki-K4/scop
Basic GPU rendering with OpenGL
Hiroaki-K4/ShaderPixel
Hiroaki-K4/slack_web
Hiroaki-K4/summarize
Hiroaki-K4/total_perspective_vortex
Plug your brain to the shell