- This project is a multiplatform C++ reimplementation of original Captain Claw (1997) platformer game
- Whole codebase was written from scratch
- Game uses assets from original game archive (CLAW.REZ)
- SDL2 Libraries (SDL2, SDL_Image, SDL_TTF, SDL_Mixer, SDL2_Gfx) for graphics, input, font and audio
- Box2D Library for Physics
- Tinyxml library for data-driven approach
For all platforms you will need original CLAW.REZ game archive from original game
- Project contains VS2013 solution with all libraries and include directories preset
- Box2D is generated by CMake and it hardcodes the file paths. If you want to compile it on your own, you must run CMake on the CMakeLists.txt in the Box2D root directory
Prerequisites for Ubuntu 16.04 (should be almost identical for Fedora/CentOS/*):
sudo apt install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev libsdl2-gfx-dev libtinyxml-dev
Compilation:
- git clone https://github.com/pjasicek/OpenClaw.git
- cd OpenClaw
- mkdir build
- cd build
- cmake ..
- make -j4 (for best performance, replace "4" with whatever number of simultaneous threads your machine can run)
- cd ../Build_Release
- ./openclaw (Considering you have CLAW.REZ from original game in the same folder)
Remarks:
- For hearing background music play, you need to install timidity (or timidity++) and freepats. Some linux distributions come with it by default, some do not (fedora, archlinux)
- Compilation / Deployment steps will be updated in near future, game itself is successfully running on Android
- Precompiled for Windows natively and for Linux use thorugh Mono runtime
- Locates Claw binary and corresponding config.xml file
- Provides GUI to modify configuration (Video/Audio/Assets)
Prerequisites for Ubuntu 16.04 (should be almost identical for Fedora/CentOS/*):
sudo apt install mono-runtime libmono-system4.0-cil libmono-system-windows-forms4.0-cil
Then run it like this:
~/OpenClaw/Build_Release$ mono ClawLauncher.exe