Pinned Repositories
AliceBabylon
AliceRender
Alice Graphic Render Library for use
AliceTracer
A Ray Tracer Demo
AR_Scene
To find the dominant plane, place a 3D model in the scene, make a AR process
awesome-NeRF
A curated list of awesome neural radiance fields papers
Blender-For-UnrealEngine-Addons
I have created this addons for export asset from Blender to Unreal Engine 4
CG_P1
Object Pose Transformation and HeightMap
CG_P2
Simulate a RollCoast
CudaAliceTracer
A GPU-based Ray Tracer Demo
RGBD-SemiProVO
This is a simple RGBD Visual Odometry system based on frame-to-model method. And it's a simplized version for the test.
HongZH2's Repositories
HongZH2/AR_Scene
To find the dominant plane, place a 3D model in the scene, make a AR process
HongZH2/AliceBabylon
HongZH2/AliceRender
Alice Graphic Render Library for use
HongZH2/AliceTracer
A Ray Tracer Demo
HongZH2/awesome-NeRF
A curated list of awesome neural radiance fields papers
HongZH2/Blender-For-UnrealEngine-Addons
I have created this addons for export asset from Blender to Unreal Engine 4
HongZH2/CudaAliceTracer
A GPU-based Ray Tracer Demo
HongZH2/DeepSDF
Learning Continuous Signed Distance Functions for Shape Representation
HongZH2/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
HongZH2/grasping_field
HongZH2/HongZH2.github.io
HongZH2/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
HongZH2/ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
HongZH2/ManipNet
ManipNet: Neural Manipulation Synthesis with a Hand-Object Spatial Representation - SIGGRAPH 2021
HongZH2/manotorch
MANO in pyTORCH (anatomical constraints, anchors, etc)
HongZH2/MeshesLibrary
Use this repo as a place to share your scenes and meshes
HongZH2/MetaHuman-DNA-Calibration
HongZH2/PBNS
HongZH2/Render-Books
游戏引擎开发资料汇总(https://www.zhihu.com/people/yangshuohao)
HongZH2/stable-diffusion
A latent text-to-image diffusion model
HongZH2/stablediffusion
High-Resolution Image Synthesis with Latent Diffusion Models
HongZH2/Unreal-GraphicsShowcase
Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fade in / fade out, and vignette effects.
HongZH2/Unreal-HandGameplay
Oculus showcase of hand tracking based interactions in Unreal.
HongZH2/Unreal-LayerSample
This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
HongZH2/Unreal-Locomotion
This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
HongZH2/Unreal-PassthroughSample
This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
HongZH2/Unreal-RenderingTechniques
This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
HongZH2/Unreal-Scene
This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
HongZH2/Unreal-SpatialAnchorsSample
Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
HongZH2/XVERSE-65B
XVERSE-65B: A multilingual large language model developed by XVERSE Technology Inc.