A PNG decoder written in TypeScript
This project is a fork of png.js
and was created for use in pdf-lib
. The original project is written in CoffeeScript. It contains a file for browser environments (png.coffee
) and a different file for Node environments (png-node.coffee
). This fork is a rewrite of the original project in TypeScript. All environment specific code has been removed or replaced with environment-independent code. There is now a single src/png.ts
file.
// Import the PNG class
import PNG from 'png-ts';
// Create a PNG object
const pngImage = PNG.load(/* Uint8Array containing bytes of PNG image */);
// `pixels` is a 1D array (in rgba order) of decoded pixel data
const pixels = pngImage.decodePixels();
To install the latest stable version:
# With npm
npm install --save png-ts
# With yarn
yarn add png-ts
This assumes you're using npm or yarn as your package manager.
You can also download png-ts
as a UMD module from unpkg. The UMD builds have been compiled to ES5, so they should work in any modern browser. UMD builds are useful if you aren't using a package manager or module bundler. For example, you can use them directly in the <script>
tag of an HTML page.
The following builds are available:
When using a UMD build, you will have access to a global window.PNG
variable. This variable contains the PNG
class exported by png-ts
. For example:
// NPM module
import PNG from 'pdf-lib';
const pngImage = PNG.load(/* ... */)
// UMD module
var pngImage = window.PNG.load(/* ... */)
- Document
PNG.decode()
andPNG.copyImageDataToBuffer()
methods. - See how much
pako
inflates the bundle size, replace if necessary - Replace the switch statements with if-statements to improve readability
- Add unit tests
png-js
is a (animated) PNG decoder written in JavaScript for the HTML5 canvas element and Node.js (http://devongovett.github.io/png.js/).