Pathfinding algorithm visualisation using C++ and SFML.
So far it can show BFS, Greedy BFS, Dijkstra's, and A*.
The easiest way to build is to use vcpkg and install SFML through this.
vcpkg install sfml
vcpkg integrate install
Create a new visual studio C++ empty project, git clone the files, and copy them into the project directory.
Select the "Show All Files" options in Solution Explorer, and right-click on the src/ and deps/ directory, and choose the "include in project options"
Go into the project properies and under C/C++ > General
, add the deps/ directory as an additional include directy.
Finally, under Linker > Input
, add OpenGL32.lib as an additional dependancy.
Requires conan w/ bincrafters and cmake.
sudo apt install cmake
python3 -m pip install conan
conan remote add bincrafters https://bincrafters.jfrog.io/artifactory/api/conan/conan
To build, at the root of the project:
sh scripts/build.sh install
The install
argument is only needed for the first time compilation as this is what grabs the libraries from Conan, future builds can omit the install
arg.
To run, at the root of the project:
sh scripts/run.sh
To build and run in release mode, simply add the release
suffix:
sh scripts/build.sh release
sh scripts/run.sh release