Horizon42's Stars
seedhartha/reone
Game engine capable of running KotOR and TSL
holger-kibur/sdf
Signed distance field and raymarching based graphics engine, built on top of a traditional rasterization pipeline.
Befzz/blender3d_import_psk_psa
import mesh, skeleton, animation from psk, psa files to blender3d
hasenbanck/egui_example
Simple example on how to use egui with wgpu and winit.
BVE-Reborn/rend3
MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.
niklaskorz/linon
Non-Linear Ray Casting on the web, and on your desktop too
advancedresearch/path_semantics
A research project in path semantics, a re-interpretation of functions for expressing mathematics
PistonDevelopers/meta
A DSL parsing library for human readable text documents
advancedresearch/monotonic_solver
A monotonic solver designed to be easy to use with Rust enum expressions
advancedresearch/mix_economy
A research project to mix-regulate economy in MMO worlds
Gui-Yom/nuance
A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
Wumpf/wgpu-profiler
Simple profiler scopes for wgpu using timer queries
advancedresearch/pocket_prover
A fast, brute force, automatic theorem prover for first order logic
gents83/INOX
Rust Game engine integrated in Blender [WebGPU ready]
katharostech/arsenal
Blender game engine prototype written in Rust.
setzer22/blackjack
A procedural, node-based modelling tool, made in rust 🦀
DmitryUlyanov/fast-neural-doodle
Faster neural doodle
alexjc/neural-doodle
Turn your two-bit doodles into fine artworks with deep neural networks, generate seamless textures from photos, transfer style from one image to another, perform example-based upscaling, but wait... there's more! (An implementation of Semantic Style Transfer.)