A lightweight library aiming to speed up Android app development by leveraging the new Android Data Binding and taking the best from the Model-View-ViewModel design pattern.
- Data Binding Android Data Binding is great and if you're not, you should start using it today.
- You don't need to care about screen rotation (configuration change) at all.
Most of the screen lifecycle is moved to ViewModel where the lifecycle is dramatically easier to understand and to use. The ViewModel instance outlives it's Activity/Fragment during configuration change so no more hassle with
onSaveInstanceState()
or using retained Fragments. - ViewModel as the only variable in the layout
ViewModel serves as the data provider in layout's binding as well as handler for click or other methods common fro Data Binding. With a construct like
android:onClick="@{viewModel.onClickedPlayButton}"
you will never have to set anOnClickListener
anymore. Also, each ViewModel extendsBaseObservable
so you have a choice between using BaseObservable approach or ObservableField approach within the DataBinding. (see Data Binding Guide)
The framework extensively uses Java Generics to provide a type-safe link between Activity/Fragment and ViewModel and its binding.
ViewModel instances are stored in a global static Map and reattached automatically to corresponding Activity/Fragment. When there is no need for the ViewModel anymore (Activity finished) the instance is destroyed.
compile 'cz.kinst.jakub:viewmodelbinding:0.9.4'
Don't forget to enable Data Binding in your module:
android {
dataBinding {
enabled = true;
}
}
MainActivity.java
public class MainActivity extends ViewModelActivity<ActivityMainBinding, MainViewModel> {
@Override
public ViewModelBindingConfig<MainViewModel> getViewModelBindingConfig() {
return new ViewModelBindingConfig<>(R.layout.activity_main, MainViewModel.class);
}
// handle Activity related stuff here - Options menu, Toolbar, Window config, etc.
}
activity_main.xml
<layout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<data>
<variable
name="viewModel"
type="cz.kinst.jakub.sample.viewmodelbinding.MainViewModel"/>
</data>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<EditText
android:id="@+id/name_edit_text"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="@string/hint_enter_your_name"/>
<Button
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:onClick="@{viewModel.onClickGreetButton}"
android:text="Greet"/>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center"
android:text="@{viewModel.name != null && !viewModel.name.empty ? @string/hello(viewModel.name) : ``}"
tools:text="@string/hello"/>
</LinearLayout>
</layout>
MainViewModel.java
public class MainViewModel extends ViewModel<ActivityMainBinding> {
public final ObservableField<String> name = new ObservableField<>();
@Override
public void onViewModelCreated() {
super.onViewModelCreated();
// Do API calls etc.
}
@Override
public void onViewAttached(boolean firstAttachment) {
super.onViewAttached(firstAttachment);
// manipulate with the view
}
public void onClickGreetButton(View v) {
name.set(getBinding().nameEditText.getText().toString());
}
}
For a more complex example of using this approach, see Weather 2.0 project.
To deploy new screens even faster, use the included Android Studio Template (revision 2
)
-
Copy the template folder to Android Studio templates folder (
/Applications/Android Studio.app/Contents/plugins/android/lib/templates/
on Mac) OR run the following command to download and install the template automaticallycurl -o viewmodelbinding.zip -Lk https://github.com/jakubkinst/Android-ViewModelBinding/archive/master.zip && unzip viewmodelbinding.zip && cp -af Android-ViewModelBinding-master/extras/AndroidStudioTemplate/templates/. "/Applications/Android Studio.app/Contents/plugins/android/lib/templates/" && rm -r Android-ViewModelBinding-master && rm viewmodelbinding.zip
-
Restart Android Studio
-
Use
File>New>ViewModelBinding>ViewModelBinding Screen
action to add a new screen
- ViewInterface now has to implement
startActivityForResult()
- Tasks added by
runOnUiThread()
are performed afteronViewAttached()
method is called when there are some left in the queue
- Added safe handling of Runnables in
runOnUiThread()
- if the ViewModel is not attached to an Activity/Fragment at the time, the Runnable will be executed once it is attached again - Added
getString()
method taking formatting arguments to ViewModel - Added
RetrofitCallViewModel
extension for handling Retrofit calls (see the source) - Updated dependencies (support library versions, targetSdkVersion, etc.)
- Improved internal generics - more type-safety across the library
- Added
isRunning()
method to ViewModel telling if Activity/Fragment is in RUNNING state (in betweenonResume()
andonPause()
)
- Added
runOnUiThread()
,postDelayed()
andgetRootView()
methods to ViewModel - Added
ViewModelDialogFragment
getBinding()
is now public in ViewModel
- ViewModelConfig can be created without
BR.viewModel
as long as the name ov the binding variable isviewModel
- Added
onViewModelCreated()
callback in ViewModel - BREAKING Renamed
toonModelRemoved()
onViewModelDestroyed()
callback in ViewModel - Added
getResources()
convenience method to ViewModel
- Jakub Kinst (jakub@kinst.cz)
- Stepan Sanda (stepan.sanda@gmail.com)
- Artem Ufimtcev (alotxo@gmail.com)
The library was inspired by a great AndroidViewModel library by Inloop
Copyright 2015 Jakub Kinst & Stepan Sanda
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.