Pinned Repositories
3D-Action-Game-Example-Unity
bayaba's unity project
AdversarialTexture
Adversarial Texture Optimization from RGB-D Scans (CVPR 2020).
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Billion-scale-semi-supervised-learning
Implementing Billion-scale semi-supervised learning for image classification using Pytorch
differentiable-sdf-rendering
Source code for "Differentiable Signed Distance Function Rendering" (Siggraph 2022)
DRBIR
The code for paper "Efficient Multi-View Inverse Rendering Using a Hybrid Differentiable Rendering Method"
examples
A set of examples around pytorch in Vision, Text, Reinforcement Learning, etc.
FreeDLiveLink
LiveLink plugin for Unreal Engine (UE) to handle Free-D protol for camera positioning and rotation
IRON
Inverse rendering by optimizing neural SDF and materials from photometric images
LIBCDD
HsiangYangChu's Repositories
HsiangYangChu/DRBIR
The code for paper "Efficient Multi-View Inverse Rendering Using a Hybrid Differentiable Rendering Method"
HsiangYangChu/LIBCDD
HsiangYangChu/3D-Action-Game-Example-Unity
bayaba's unity project
HsiangYangChu/AdversarialTexture
Adversarial Texture Optimization from RGB-D Scans (CVPR 2020).
HsiangYangChu/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
HsiangYangChu/Billion-scale-semi-supervised-learning
Implementing Billion-scale semi-supervised learning for image classification using Pytorch
HsiangYangChu/differentiable-sdf-rendering
Source code for "Differentiable Signed Distance Function Rendering" (Siggraph 2022)
HsiangYangChu/examples
A set of examples around pytorch in Vision, Text, Reinforcement Learning, etc.
HsiangYangChu/FreeDLiveLink
LiveLink plugin for Unreal Engine (UE) to handle Free-D protol for camera positioning and rotation
HsiangYangChu/IRON
Inverse rendering by optimizing neural SDF and materials from photometric images
HsiangYangChu/learned-subsurface-scattering
Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019
HsiangYangChu/milestone1
milestone1
HsiangYangChu/mpi-ray-tracing
Ray tracing with MPI
HsiangYangChu/parallel-kd-tree
Parallel implementation of k-d tree with C++17, MPI and OpenMP
HsiangYangChu/pbrs_tonemapper
Tonemapper used for generating the CGIntrinsics dataset described in "CGIntrinsics: Better Intrinsic Image Decomposition through Physically-Based Rendering" (http://www.cs.cornell.edu/projects/cgintrinsics/)
HsiangYangChu/pytorch-tutorial
PyTorch Tutorial for Deep Learning Researchers
HsiangYangChu/RayTracer
Ray tracing using MPI.
HsiangYangChu/Splatoon-Ink
Recreating the Ink System from Splatoon
HsiangYangChu/techbook-unity-2d-action-game
「Unityで作る2Dアクションゲーム」の完成プロジェクト
HsiangYangChu/test
HsiangYangChu/three.js
JavaScript 3D Library.
HsiangYangChu/ThRend
Infrared rendering for LWIR thermography simulation
HsiangYangChu/Traffic_Sign_Recognition_Efficient_CNNs
A repository for the paper "Real-Time Traffic Sign Recognition Based on Efficient CNNs in the Wild"
HsiangYangChu/Unity-ECS-Job-System-SPH
Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.
HsiangYangChu/unity-fracture
Fracture any mesh at runtime
HsiangYangChu/UnityBubbleGame
BubbleGame《天天萌泡泡》是一款简单好玩的消除游戏,点击三个或以上同颜色、相连接的泡泡来进行消除,简单而有趣。
HsiangYangChu/UnityMultiplayerARPG_MMO
This is repository make "Multiplayer Action RPG Template" to be MMORPG game
HsiangYangChu/urp_test
HsiangYangChu/vulkano-raytracing
Realtime GPU raytracer created with Vulkano.
HsiangYangChu/ZZZStudio
Modded AssetStudio for Zenless Zero Zone