Hugobros3
Computer graphics enthusiast, PhD student. I break your compiler.
Saarland UniversitySaarbruecken, Germany
Pinned Repositories
chunkstories
Somewhat fancy blocky game engine written in Kotlin
chunkstories-api
API to write Chunk Stories mods, implemented by chunkstories
chunkstories-core
The default content for the game, including textures, gameplay code and more !
dop
An old game project of mine from 2014
Enklume
Java library for parsing Minecraft save files
nes
Rust NES emulator based on javidx9 youtube series
pasta-braider
Dlang exploratory raytracing project
worm-lang
a toy imperative programming language targeting the JVM with value types
xol16
Minimalist CPU architecture for implementing in Minecraft
shady
Research shading language IR
Hugobros3's Repositories
Hugobros3/chunkstories
Somewhat fancy blocky game engine written in Kotlin
Hugobros3/Enklume
Java library for parsing Minecraft save files
Hugobros3/chunkstories-api
API to write Chunk Stories mods, implemented by chunkstories
Hugobros3/chunkstories-core
The default content for the game, including textures, gameplay code and more !
Hugobros3/worm-lang
a toy imperative programming language targeting the JVM with value types
Hugobros3/chunkstories-template
Template for mods and plugin creation with Chunk Stories
Hugobros3/pasta-braider
Dlang exploratory raytracing project
Hugobros3/xol16
Minimalist CPU architecture for implementing in Minecraft
Hugobros3/VulkanTutorial
Tutorial for the Vulkan graphics and compute API
Hugobros3/AnyOSL
OSL SDK with a build-in transpiler to Artic
Hugobros3/artic
The AlteRnaTive Impala Compiler
Hugobros3/artic-spirv-samples
Test cases for bringing up the SPIRV (shady) backend for AnyDSL
Hugobros3/chess
Hugobros3/compiler-explorer
Run compilers interactively from your web browser and interact with the assembly
Hugobros3/cunk
Hugobros3/deccer-cubes-cs
Hugobros3/glCapsViewer
C++ port of the OpenGL hardware capability viewer
Hugobros3/mc_viewer
Hugobros3/MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
Hugobros3/raymond
My first attempt at writing a GPU path tracer
Hugobros3/rodent
Renderer and BVH traversal library
Hugobros3/rodent-rtr-seminar-2019
Personal fork of rodent for various purposes
Hugobros3/sandgame
Hugobros3/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Hugobros3/SPIRV-LLVM-Translator
A tool and a library for bi-directional translation between SPIR-V and LLVM IR
Hugobros3/SPIRV-Tools
Hugobros3/tapl
Exercises from `Types & Programming Languages`
Hugobros3/thorin
The Higher-Order Intermediate Representation
Hugobros3/vulkan-renderer
Hugobros3/Vulkan-Samples
One stop solution for all Vulkan samples