This repository contains a project template built with Unity and SpatialOS. It demonstrates how to use SpatialOS to build a resource-driven multiplayer world. The goal is for future iterations of the project to evolve into Indiana University's first MMO (massively multiplayer online) game.
The framework is the product of Team A of the Virtual World Design course (MSCH-G290) taught by Professor Edward Castronova in conjunction with Professor Mike Sellers.
Currently, this is the starter HelloWorld project that you can use to build your own SpatialOS application.
Included are a couple of automated console command scripts:
Codegen.sh
– for compiling Spatial Schema "component" codes for Unity scripts to referenceLocal Start.sh
– for starting the game locally (do this before playing the game in Unity)
For other command-running purposes, commands must be run through a GIT Bash shell in a local copy of the project root.