/AwaitableCoroutines

Temporary solution to easily run Async code in Unity

Primary LanguageC#MIT LicenseMIT

Awaitable Coroutines

  • Temporary solution to easily run Coroutines as async code.
  • Unity minimum version: 2019.3
  • Current version: 1.0.0
  • License: MIT

Summary

Currently, Unity does not support a proper way to run Coroutines using async/await code.

This will change in the next big update for the Unity .NET environment where asynchronous programing will be improved significantly.

Until there, this package provides a simple way to execute Coroutines asynchronous and improve your code legibility. Use it until Unity provides the official solution.

How To Use

Simply import the namespace ActionCode.AwaitableCoroutines and use the asynchronous AwaitableCoroutine.Run() function to run any Coroutine in your code.

using UnityEngine;
using System.Collections;
using ActionCode.AwaitableCoroutines;

public sealed class Test : MonoBehaviour
{
    public async void Start()
    {
        await AwaitableCoroutine.Run(CountUntil(5));
        print("Counting until five has finished!");

        await AwaitableCoroutine.Run(CountUntil(10));
        print("Counting until ten has finished!");
    }

    IEnumerator CountUntil(int seconds)
    {
        var waitOneSecond = new WaitForSeconds(1);
        for (int i = 1; i <= seconds; i++)
        {
            print("Counting: " + i);
            yield return waitOneSecond;
        }
    }
}

Note: your class does not need to be a MonoBehaviour.

How It Works

The static AwaitableCoroutine class uses a GameObject with the internal AwaitableCoroutineBehaviour script to wrap and execute asynchronous tasks.

This GameObject is lazy created, i.e. it'll be only created when used for the first time and it'll be sent to the special scene DontDestroyOnLoad. It's cached after that.

Awaitable Coroutine Behaviour in Inspector.

For safety, this GameObject cannot be edited using the Inspector. Do not delete this GameObject.

Installation

Using the Package Registry Server

Follow the instructions inside here and the package ActionCode-Awaitable Coroutines will be available for you to install using the Package Manager windows.

Using the Git URL

You will need a Git client installed on your computer with the Path variable already set.

  • Use the Package Manager "Add package from git URL..." feature and paste this URL: https://github.com/HyagoOliveira/AwaitableCoroutines.git

  • You can also manually modify you Packages/manifest.json file and add this line inside dependencies attribute:

"com.actioncode.awaitable-coroutines":"https://github.com/HyagoOliveira/AwaitableCoroutines.git"

Hyago Oliveira

GitHub - BitBucket - LinkedIn - hyagogow@gmail.com