Pinned Repositories
ActionRPGGame
Unreal Engine 4 Action RPG type game starter kit.
ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
ALS-Refactored
Completely reworked and improved C++ version of Advanced Locomotion System V4.
AsyncLoadingScreen
Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
AudioEventSync
Sample project which demonstrates syncing audio and game events in Unreal Engine 4.
Building-an-RPG-with-Unity-5x
Building an RPG with Unity 5.x Published by Packt
cpp17_in_TTs
Descriptions of C++17 features, presented mostly in "Tony Tables" (hey, the name wasn't my idea)
deepstock
Deep Learning Stock Prediction with Daily News Headline :chart_with_upwards_trend:
Designer
An editor mode for Unreal Engine 4 which simplifies placing and transforming actors.
DynamicLedgeDetection
HyunhSo's Repositories
HyunhSo/ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
HyunhSo/ALS-Refactored
Completely reworked and improved C++ version of Advanced Locomotion System V4.
HyunhSo/AsyncLoadingScreen
Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
HyunhSo/cpp17_in_TTs
Descriptions of C++17 features, presented mostly in "Tony Tables" (hey, the name wasn't my idea)
HyunhSo/Designer
An editor mode for Unreal Engine 4 which simplifies placing and transforming actors.
HyunhSo/DynamicLedgeDetection
HyunhSo/GDC2016
Plug-in that implements the communication aspects of the McLaren demo at GDC 2016.
HyunhSo/EventDriven-AttributeSystem
HyunhSo/FPSCore
An open source plugin for unreal engine kickstarting your development of first person shooters!
HyunhSo/GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
HyunhSo/GASP-ALS
Game Animation Sample with ALS Layering
HyunhSo/GASShooter
Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
HyunhSo/HoverPlugin
Unreal Engine 4 plug-in with hover effect components.
HyunhSo/MarchingCubes
Voxel plugin for Unreal Engine
HyunhSo/MMT_Content
Machinery Modelling Toolkit is a plugin for UE4
HyunhSo/MobileUtils
A plugin for Unreal Engine 4 that lets you integrate mobile utilities into your project.
HyunhSo/motionmatchingreplicated
Unreal Engine 5 Motion Matching Sample REPLICATED
HyunhSo/powertoonshader
HyunhSo/spider-navigation-plugin
A plugin for Unreal Engine 4 with a custom navigation system suitable for spiders
HyunhSo/StatisticsComponent
how to setup -> https://www.youtube.com/watch?v=itIDrofWQik
HyunhSo/TileActor
Actors for dynamically spawning objects in the Unreal Engine
HyunhSo/UE4-Cpp-Tutorials
This repository contains all the code I've written in my website tutorials regarding the implementation of Game Systems inside UE4
HyunhSo/UE4-OffsetTurretRotation
UE4 - Shows how to rotate a turret with an offset aim joint.
HyunhSo/ue4-unreal-automation-tool
HyunhSo/UE4_DarkSoulsCamera
A Dark Souls style camera system built in Unreal Engine
HyunhSo/UE4ShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
HyunhSo/Unreal_Engine_5_Parkour_System
Replicated Parkour System w/ 300+ animations which uses a custom movement component to translate and rotate the character across, on top/ below, onto and off of a surface in result of achieving valid hit results on the respective ray casts being performed. This Parkour System is paired with the Epic Games' Unreal Engine 5 Plugin, "Motion Warping".
HyunhSo/UnrealEngine_NVIDIAGameWorks
This repository contains stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3 - Visual Studio 2015 Recommended* Note: Wavework usage requires CUDA cores, which means Nvidia only https://www.unrealengine.com
HyunhSo/VictoryPlugin
Rama's Victory BP Plugin
HyunhSo/yoyoyo