/StraightSkel

StraightSkel is an implementation of the Straight Skeleton in 2- and 3-dimensional space. It is used to animate the computation of offsets of polygons and polyhedrons. StraightSkel was written by Gernot Walzl in the years 2011, 2012, 2013, 2016

Primary LanguageC++MIT LicenseMIT

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