Sounds
Sounds is an interactive sound overhaul mod, it is inspired by Effective and is partially feature-complete compared to ExtraSounds.
This mod's amazing configuration system and it's super intuitive configuration screen is thanks to Yet Another Config Library
<iframe width="560" height="315" src="https://www.youtube.com/embed/3bDhhZXhzKA" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>Sounds (literally)
Sounds can be configured to be dynamic, the mod will use properties such as the item or block type to determine a suitable sound.
You can also configure the default pitch and volume of the sound, or whether the sound should be enabled in the first place.
Currently the following sounds are available:
Pick Block
When you use the "Pick Block" keybind, a sound effect will play. This sound is dynamic by default - so the properties of the block you have selected will determine what sound will play.
Example
Hotbar Scroll
When scrolling across the hotbar, a sound effect will play for every slot you scroll over. This sound is dynamic by default - so the properties of the block/item you have scrolled over will determine what sound will play.
Example
Inventory Open
When opening an interactible in-game screen, such as an enchanting table, or book, a sound effect will play. This sound is dynamic by default.
Example
Inventory Close
When close an interactible in-game screen, such as an enchanting table, or book, a sound effect will play. This sound is not dynamic by default.
Example
Inventory Scroll
When scrolling in the creative inventory, a sound effect will play. This sound effect cannot be dynamic.
Example
Item Copy
When cloning an item in the creative inventory, a sound effect will play. This sound effect can be dynamic.
Example
Item Delete
When deleting an item in the creative inventory, a sound effect will play. This sound effect can be dynamic.
Example
Item Drag/Place
When dragging or placing an item in an inventory, a sound effect will play. This sound effect can be dynamic.
Note: This isn't just in the creative inventory, the image is an example of an inventory. This can be a chest, barrel, etc.
Example
Item Drop
When removing an item from your inventory, a sound effect will play. This sound effect can be dynamic.
Note: This isn't just in the creative inventory, the image is an example of an inventory. This can be a chest, barrel, etc.
Example
Chat Message
When you recieve a chat message, a sound effect will play. This sound effect cannot be dynamic.
Example
Chat Mention
When your username is mentioned in a chat message (excluding your messages), you will be pinged. This sound effect cannot be dynamic.