Yet another Pokemon Go battle Simulator.
For now, GoBattleSim Engine is independent from Web GoBattleSim, but it is planned to replace the latter's simulation engine part. Engine GBS is expected to be much more high-performancing than Web GBS, especially in generating battle matrix. Most of the Web GBS's features are implemented.
System requirements:
- a compiler than supports C++ 11. I have tested it on GCC 8.1.0 (mingw).
GoBattleSim Engine uses CMake as build/testing system. The primary targets are:
- GoBattleSim (SHARED_LIBRARY)
- gbs (EXECUTABLE)
Other targets are for testing.
For the executable:
gbs {path/to/input.json} [, path/to/game_master.json]
Refer to examples for example simulation input.
To generate GBS_GAME_MASTER.json
from official game master (such as this one), refer to GoBattleSim-Python:
python -m gobattlesim.GameMaster path/to/GAME_MASTER.json -o GBS_GAME_MASTER.json
Other options are also available. Run gbs --help
to see the list of them.
Refer to GoBattleSim_extern.h. The three core functions are
// pass JSON input to simulator
void GBS_prepare(const char *input_j);
// run the simulation
void GBS_run();
// get the simulation output in JSON
const char * GBS_collect();
GNU GENERAL PUBLIC LICENSE Version 3. For more details refer to LICENSE.