GraphicsEngine is a C++ library providing an Open Source Framework to ease the creation of 3D software applications in a scientific context.
Clone this repository on your computer:
git clone https://github.com/ICStoolbox/GraphicsEngine.git
then type once in a command prompt:
cd GraphicsEngine
sh install.sh
The install.sh script will automatically download some of the dependencies for GraphicsEngine library and applications (glm, GLEW and libCommons, developped at ICS).
If you later want to modify the sources of GraphicsEngine, you can manually enter the build directory and type in a command prompt:
cmake ..
make
make install
Other dependencies might be needed, amongst which:
- LINUX: freeglut-dev, libXmu-dev, libXi-dev, cmake.
- MACOS: XQuartz, XCode, cmake.
After compiling the dynamic library, one only needs to include the paths to libGraphicsEngine and its include directory in the compiler flag, and insert the following preprocessing directive at the beginning of its application:
#include <cgl.h>
For more information on the usage of GraphicsEngine, please refer to the Wiki page (coming soon), or the template applications present in the APP_ folders.
In order to execute sample applications based on GraphicsEngine, navigate to GraphicsEngine installation directory and type the following commands in a new prompt:
cd APP_[Chosen_Example]
mkdir build
cd build
cmake ..
make [Chosen_Example]
Replace [Chosen Example] with the name of the chose application (Currently "Numero" or "Chemistry").
A binary file will be created in your home/username/bin/ folder.
To execute the app, just call the corresponding executable with the expected arguments.
- ICS@SU website
- CMake download and installation
- mmgTools, a powerful remeshing toolbox
- Interesting collection of tutorials on modern OpenGL
- Medit documentation, .mesh and .sol file formats documentation
SUcgl
Copyright (c) 2010-2015 ICS-SU.
SUcgl is distributed under the GNU Lesser General Public License (LGPL). See License