My anti-war statement:
I feel like I need to clearly define my position about the current Russia-Ukraine war. The decision to start a military intrusion is taken without any approval from citizens of Russian Federation. I firmly stand against any war, and I don't approve this particular war, but I can do nothing about it except writing these words. Furthermore, I'm sure that the most Russians are also against this war, no matter what our propaganda may say. And I hope the people around the Globe can understand this, because the worst mistake they can make is to hold the Russian people responsible for the situation - please don't let your local propaganda deceive your human reason. I'm thankful to GitHub for their position on keeping the site open for people such as myself. And here's my statement to the Government: I demand to immediately stop the military operations and withdraw all military forces from Ukraine's territory.
fmedia is a fast media player/recorder/converter for Windows, macOS, Linux and FreeBSD. It provides smooth playback and recording even if devices are very slow. It's highly customizable and can be easily extended with additional plugins. Its low CPU & memory consumption saves energy when running on a notebook's battery.
Play or convert audio files, record new audio tracks from microphone, save songs from Internet radio, and much more! fmedia is free and open-source project, and you can use it as a standalone application or as a library for your own software.
fmedia can read: .mp3, .ogg (Vorbis/Opus), .opus, .mp4/.m4a/.mov (AAC/ALAC/MPEG), .mka/.mkv/.webm (AAC/ALAC/MPEG/Vorbis/Opus/PCM), .caf (AAC/ALAC/PCM), .avi (AAC/MPEG/PCM), .aac, .mpc, .flac, .ape, .wv, .wav; .m3u, .pls, .cue.
fmedia can write: .mp3, .ogg, .opus, .m4a (AAC), .flac, .wav, .aac (--stream-copy only).
- Features
- Install
- Install On Windows
- Install On Linux
- Build
- Build On Linux
- Build On Linux For Windows
- Config
- Terminal UI
- Graphical UI
- Extract Tracks From flac.cue
- Use-Cases
- For Developers
- Bug Report
-
Audio I/O:
- ALSA (capture/playback)
- CoreAudio (capture/playback)
- DirectSound (capture/playback)
- JACK (capture)
- OSS (capture/playback)
- PulseAudio (capture/playback)
- WASAPI (capture/playback)
-
I/O:
- File (read/write)
- ICY-stream (read)
- HLS (read)
-
Containers:
- .aac (read, write: --stream-copy only)
- .ape (read)
- .avi (read)
- .caf (read)
- .flac (read/write)
- .mkv/.mka (read)
- .mp3 (read/write)
- .mp4/.m4a (read/write)
- .mpc (read)
- .ogg/.opus (read/write)
- .wav (read/write)
- .wv (read)
-
Lossy codecs:
- AAC (decode/encode)
- MPEG (decode/encode)
- Musepack (decode)
- Opus (decode/encode)
- Vorbis (decode/encode)
-
Lossless codecs:
- ALAC (decode)
- APE (decode)
- FLAC (decode/encode)
- WavPack (decode)
-
Playlists:
- .m3u/.m3u8, .pls (read)
- .cue (read)
- Directory
-
Other:
- PCM converter
- PCM peaks analyzer
- Mixer
- Dynamic Audio Normalizer
- Terminal UI
- Graphical UI (Windows, Linux/GTK)
fmedia uses modified versions of these 3rd party libraries: libALAC, libfdk-aac, libFLAC, libMAC, libmp3lame, libmpg123, libmpc, libogg, libopus, libsoxr, libvorbisenc, libvorbis, libwavpack, libDynamicAudioNormalizer. See contents of alib3/
for more info.
-
Unpack archive to the directory of your choice, e.g. to
"C:\Program Files\fmedia"
- Right click on fmedia package file (e.g.
fmedia-1.0-win-x64.zip
) in Explorer - Choose "Extract All..." in the popup menu
- Follow the Wizard steps
- Right click on fmedia package file (e.g.
-
Optionally, run the following command from console (cmd.exe):
"C:\Program Files\fmedia\fmedia.exe" --install
This command will:
- add fmedia directory into user's environment
- create a desktop shortcut to
fmedia-gui.exe
-
Run
fmedia-gui.exe
to open graphical interface; or execute commands viafmedia.exe
from console (cmd.exe).
-
Unpack archive to the directory of your choice, e.g. to your home directory (
~/bin/fmedia-1
):tar Jxf ./fmedia-1.0-linux-amd64.tar.xz -C ~/bin
-
Optionally, create a symbolic link:
ln -s ~/bin/fmedia-1/fmedia /usr/local/bin/fmedia
-
Optionally, add fmedia GUI icon to KDE Applications:
cp ~/bin/fmedia-1/fmedia.desktop ~/.local/share/applications
Then edit
Exec=
andIcon=
rows in~/.local/share/applications/fmedia.desktop
if necessary. -
Run
fmedia --gui
to open graphical interface; or execute commands viafmedia
from console.
-
Requirements:
- GNU make
- gcc or clang
- libalsa-devel (for ALSA module)
- libpulse-devel (for Pulse Audio module)
- jack-audio-connection-kit-devel/pipewire-jack-audio-connection-kit-devel (for JACK module)
- gtk3-devel (for GUI module)
- dbus-devel (for DBUS module)
For Fedora:
dnf install make gcc alsa-lib-devel pulseaudio-libs-devel pipewire-jack-audio-connection-kit-devel gtk3-devel dbus-devel
For Debian:
apt-get install make gcc libasound2-dev libpulse-dev libjack-dev libgtk-3-dev libdbus-1-dev
-
Create a directory for all needed sources:
mkdir fmedia-src && cd fmedia-src
-
Download all needed source repositories:
git clone --depth=1 https://github.com/stsaz/ffbase git clone --depth=1 https://github.com/stsaz/ffaudio git clone --depth=1 https://github.com/stsaz/ffos git clone --depth=1 https://github.com/stsaz/avpack git clone --depth=1 https://github.com/stsaz/fmedia
Note: builds from the latest master
branch are not supported and may not work!
To build a working package you should checkout a specific git tag for fmedia
repo (e.g. v1.26
) and then checkout the corresponding git commits for other repositories with the same commit date.
- Build alib3 package (3rd-party audio codec libraries) or use pre-built binaries from the previous fmedia release.
Option 1. Build anew:
cd fmedia/alib3
make
make md5check
make install
cd ../../
Option 2. Use pre-built binaries (copy to alib3/_{OS}-{CPU}/
directory), e.g. for Linux/AMD64:
tar Jxf fmedia-1.28-linux-amd64.tar.xz -C /tmp
mkdir -p fmedia/alib3/_linux-amd64
cp -v /tmp/fmedia-1/mod/lib*-ff.so fmedia/alib3/_linux-amd64
-
Build fmedia:
cd fmedia make install
You can explicitly specify path to each of FF source repositories, e.g.:
make install FFOS=~/ffos
Default architecture is amd64. You can specify different target architecture like this:
make install ARCH=i686
-
Ready! You can copy the directory
./fmedia-1
anywhere you want (see section "INSTALL ON LINUX").
You can build fmedia without dependencies on 3rd-party libraries. This will be a very small package without audio (de)compression features. Follow these steps:
1-2. Repeat previously described steps.
-
Run this command:
make install-nodeps
-
Edit
fmedia.conf
and manually remove all modules that require 3rd-party libraries.
-
Requirements:
For Fedora:
dnf install mingw64-gcc mingw64-gcc-c++ mingw64-winpthreads mingw64-winpthreads-static dos2unix
1-3. See section "BUILD ON LINUX".
-
Build with mingw (64-bit):
cd fmedia mingw64-make OS=win CPREFIX=x86_64-w64-mingw32- install
Build with mingw (32-bit):
cd fmedia mingw32-make OS=win ARCH=i686 CPREFIX=i686-w64-mingw32- install
-
Ready!
(Requirements)
-
If you haven't installed GIT, get the download here.
-
Install Msys2 from https://www.msys2.org/ and follow all the instructions, including the
pacman -S --needed base-devel mingw-w64-x86_64-toolchain
command. -
Open "Edit environment variables for your account" from the start menu.
-
Add "C:\msys64\mingw64\bin" to the PATH variable Hit OK and OK to close out the window.
(Downloads) Now we must download fmedia and its dependencies. To do this, open git in the folder you wish to build in. 6. Right click the empty folder you wish to download and build fmedia in, and select "GIT bash here"
- Copy and paste the following text into the git bash window and hit enter:
git clone --depth=1 https://github.com/stsaz/ffaudio
git clone --depth=1 https://github.com/stsaz/ffos
git clone --depth=1 https://github.com/stsaz/avpack
git clone --depth=1 https://github.com/stsaz/fmedia
You should have all 5 folders downloaded.
-
Download the windows makefile patch from here: ffos-makeconf.patch.txt and save it into the ffoss directory.
-
Open a command prompt window in the ffos directory and run the following command:
"C:\Program Files\Git\usr\bin\patch.exe" -p1 < ffos-makeconf.patch.txt
Now, make any changes you wish to the code, and we're all set to compile it!
10. To compile the code into an executable, open a command prompt window in the fmedia directory and run the following command:
mingw32-make.exe OS=win fmedia.exe
You will now have the fmedia.exe file compiled and ready to go! Make sure you include the following files for fmedia to work properly:
mod (folder which includes conversion files)
fmedia.conf
help.txt (and help_**.exe for any other languages)
readme.txt
The global configuration file fmedia.conf
is located within the fmedia directory itself. It contains all supported settings and their default values. You must restart fmedia after you make changes to this file.
Additional settings may be stored in file fmedia-ext.conf
. This makes it easier to upgrade fmedia without the need to edit fmedia.conf
.
Per-user configuration settings are also supported, they must be stored in fmedia-user.conf
file in home directory:
Windows: %APPDATA%/fmedia/fmedia-user.conf
Linux: $HOME/.config/fmedia/fmedia-user.conf
Settings for a module must be in format "so.module.key value", e.g. to overwrite the global setting for OGG Vorbis encoding quality you should write:
vorbis.encode.quality "7.0"
Core configuration settings start with "core.", e.g. set codepage for non-Unicode text:
core.codepage win1252
By default fmedia runs with a terminal UI, which shows information about the currently playing audio track and the currently playing audio position. User commands such as seeking are also supported, all supported commands are described in file "help-tui.txt".
To run fmedia in GUI mode (Windows and Linux) you may execute the console binary like this:
fmedia --gui
Or use this special executable file (Windows only):
fmedia-gui.exe
You should use this binary file for opening files via Explorer's "Open With..." feature. Note: command-line options are not supported.
fmedia GUI is highly customizable, thanks to FF library that is used under the hood.
FF UI technology allows you to modify properties of every UI control: windows, buttons, menus, tray icons and more.
You may resize controls, set different styling, change any text, hotkeys, etc.
All this information is stored within fmedia.gui
which is a plain text file.
After you make some changes in fmedia.gui
, save it and then restart fmedia.
By default fmedia GUI saves its state in file %APPDATA%\fmedia\fmedia.gui.conf
.
You can change this by setting portable_conf
to true
in fmedia.conf
.
After that, fmedia.gui.conf
will be stored in program directory (e.g. C:\Program Files\fmedia\fmedia.gui.conf
), thus making fmedia completely portable.
While extracting a track from the album in FLAC using CUE sheet, the audio is first decoded to PCM and then re-encoded with FLAC. This behaviour won't result in any audio quality loss since FLAC is a lossless codec.
Note the difference between UNIX and Windows terminals when you use special characters and spaces:
-
Use single quotes ('') on Linux (sh, bash), e.g.:
fmedia './my file.ogg' fmedia file.wav -o '$filename.ogg'
-
Use double quotes ("") on Windows (cmd.exe), e.g.:
fmedia "./my file.ogg"
Play files, directories, Internet-radio streams
fmedia ./file.ogg ./*.mp3
fmedia ./Music
fmedia http://radio-stream:80/
Play (mix) multiple streams simultaneously
fmedia --mix ./file1.ogg ./file2.ogg
Play wav file with a corrupted header
fmedia ./file.raw --fseek=44
Convert with parameters
fmedia ./file.ogg --out=./file.wav --format=int16
fmedia ./file.wav --out=./file.ogg --vorbis-quality=7.0
fmedia ./file.wav --out=./file.mp3 --mpeg-quality=0 --rate=48000
Convert all .wav files from the current directory to .ogg
fmedia ./*.wav --out=.ogg
Convert file and override meta info
fmedia ./file.flac --out=.ogg --meta='artist=Artist Name;comment=My Comment'
Extract several tracks from .cue file
fmedia ./album.flac.cue --track=3,7,13 --out='$tracknumber. $artist - $title.flac'
Split audio file
fmedia ./file.wav --seek=00:35 --until=01:35 --out=./file-1.wav
fmedia ./file.wav --split=01:00 -o 'file-$counter.wav'
Cut compressed audio without re-encoding
fmedia ./file.ogg --out=./out.ogg --seek=1:00 --until=2:00 --stream-copy
Copy left channel's audio from a stereo source
fmedia ./stereo.ogg -o left.wav --channels=left
Change sound volume in an audio file
fmedia --gain=5.0 ./file.wav --out=./file-loud.wav
Capture audio from the default audio input device until stopped
fmedia --record --out=rec.flac
Record with the specific audio format
fmedia --record -o rec.wav --format=int24 --channels=mono --rate=48000
Record for 60 seconds then stop
fmedia --record --out=rec.flac --until=60
Record from playback or "record what you hear" (Windows/WASAPI only)
fmedia --dev-loopback=1 --record --out=./rec.wav
Record from playback AND record from microphone in parallel into 2 different files (Windows/WASAPI only)
fmedia --dev-loopback=1 --dev-capture=1 --record --out='./rec-$counter.wav'
Record while playing
fmedia ./file.ogg --record --out=./rec.wav
Live output
fmedia --record
Record audio from Internet radio (without re-encoding)
fmedia http://radio-stream:80/ -o ./radio.mp3 --stream-copy
Play AND record audio from Internet radio into separate files (without re-encoding)
fmedia http://radio-stream:80/ --out-copy -o './$time. $artist - $title.mp3' --stream-copy
Modify file's meta tags in-place
fmedia --edit-tags --meta='artist=ARTIST;title=TITLE' ./file.mp3
Set artist, track number and title meta tags from file name
fmedia --edit-tags --meta-from-filename='$artist - $tracknumber. $title' './Cool Artist - 04. Best Song.mp3'
Print audio meta info
fmedia --info ./file.mp3
Print audio meta info and all tags
fmedia --info --tags ./file.mp3
Show PCM information
fmedia input.ogg --pcm-peaks
Create a playlist file from directory:
fmedia ./Music -o music.m3u8
fmedia can be used as a sound library: you can freely use its abilities in your own software. And you don't have to build fmedia by yourself to use its features. All you need to do is link your binary file with core.so
(or core.dll
) and you'll be able to do everything that fmedia can: playback, record and convert audio from your application.
You may add support for a new audio format into fmedia. To do that you have to add your module into "fmedia.conf" and add an appropriate file extension into "input_ext" or "output_ext" section.
For example, after you have built your module (e.g. xyz.so
), add it into "fmedia.conf":
mod "xyz.decode"
Then associate it with ".xyz" file extension:
input_ext {
...
"xyz.decode" xyz
}
fmedia will call module "xyz.decode" each time user orders fmedia to play "*.xyz" files.
See fmedia source code for more details.
For example, main.c::main()
will show you how fmedia command line binary initializes core module.
See src/format/wav.c
for an example on how to write a simple filter for fmedia.
If you'd like to use low level interfaces, take a look at the source code of FF libraries. Together they provide you with an easy interface that you can use to work with a large set of file formats, decode or encode audio and much more. fmedia itself is built upon FF library - it's completely free and open-source.
You are welcome to participate in fmedia's development. Send suggestions, improvements, bug reports, patches - anything that can help the project!
Understanding the top-level source code hierarchy can help you to get involved into fmedia quicker. The source code consists of these separate repositories:
------------------------
fmedia
------------------------
ffos, avpack, ffaudio
------------------------
ffbase
------------------------
Each of them plays its own part:
- ffbase provides base containers and algorithms
- ffaudio provides audio I/O
- ffos provides cross-platform abilities. Code based on ffos can run on Windows, Linux and FreeBSD.
- avpack provides API for reading/writing audio-video container formats, e.g. ".mp4".
- fmedia contains application code, it's largely based on all FF libraries.
If you encounter a bug, please report it: the more issues will be reported by users, the more stable fmedia will become. When filing a bug report try to provide information that can help us to fix the problem. Try to execute the same command once again, only this time add --debug switch, e.g.:
fmedia --debug OPTIONS INPUT_FILES...
It will print a lot of information about what fmedia is doing. This info or a screenshot would be very helpful.