Javascript library to read QR codes in the browser
Note: The script creates a grobal variable named QrReader, in future versions this library will be compatible with different module loaders.
Install the library using:
bower install --save qrcode-reader.js
Use it from the html.
<script src="bower_components/qrcodejs/dist/qrcode.js"></script>
npm i qrcode-reader.js
Use it from the html.
<script src="node_modules/dist/qrcode.js"></script>
Download the javascript file from the next link and add it to your source:
https://raw.githubusercontent.com/IagoLast/qrcodejs/master/dist/qrcode.js
This code creates a webcam canvas which border will turn green when a code is readed.
<html>
<head>
<title>QRCode.js</title>
<script type="text/javascript" src="dist/qrcode.js"></script>
</head>
<body>
<video width="320px" height="240px" id="video" autoplay></video>
</body>
<script>
function onSuccess(data) {
document.getElementById('video').setAttribute("style", "border: 3px solid #52e250");
console.log('Sucess:', data);
}
function onError(err) {
console.error(err);
}
QrReader.getBackCamera().then(function(device) {
new QrReader({
sucessCallback: onSuccess, // Required
errorCallback: onError, // Required
videoSelector: '#video', // If not provided creates an invisible element and decode in background
stopOnRead: true, // Default false, When true the video will stop once the first QR is read.
deviceId: device.deviceId, // Id of the device used for recording video.
});
});
</script>
</html>
@iagolast
MIT