IceCreamYou/THREE.Terrain
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
JavaScriptMIT
Issues
- 1
Update for newer THREE.js versions (ES6)
#38 opened by oliver408i - 1
Noise Error
#37 opened by ChandlerAx - 1
Get heights from generated terrain
#36 opened by nrbrttth - 1
could it load real terrain?
#35 opened by 1170300814 - 1
Implement Optimizations
#34 opened by c4b4d4 - 17
Support disabling rescaling in Clamp to avoid seams with repeating Perlin/Simplex terrains
#26 opened by campbellgoe - 1
Wrong variable name in scatter.js
#33 opened by c4b4d4 - 3
- 18
Typescript bindings?
#18 opened by mattes3 - 1
Edges Documentation
#31 opened by eeonaa - 2
I m facing error using your library
#30 opened by Joker-pyc - 4
- 1
Texture Repeating
#16 opened by maemaemae3 - 7
Object shadows (in ver 100)
#15 opened by maemaemae3 - 1
physics support ?
#28 opened by dreammonkey - 2
Large memory consumption, why?
#25 opened by mattes3 - 2
Island with a hill, how?
#24 opened by mattes3 - 1
BlendedTerrain problem
#23 opened by mardulis - 2
Meaning of parameters of generateBlendedMaterial?
#21 opened by mattes3 - 1
Possible mismatch in randomness
#20 opened by mattes3 - 1
Feature request: button to download geometry
#19 opened by ZachSaucier - 2
- 3
- 1
Test code on Github README nto working
#9 opened by Displee - 5
Object shadows...
#6 opened by conceptninja - 3
Issue loading heightmap from image
#7 opened by ehd19777 - 5
Using flat shading
#5 opened by MauJFernandezUVR - 2
Example Request: Edges
#4 opened by austinmayer - 2
Three.js v 71
#3 opened by vladgaidukov - 4
Request: Mesas and Canyons
#1 opened by erichlof