IgeNiaI/Q-Zandronum

Add a way to spawn actors to create effects when walking/landing/grunting/jumping/second jumping/crouchsliding/wallclimbing

IgeNiaI opened this issue · 0 comments

  1. Clientside actors should be predicted in all cases, even when clientside functions are not allowed
  2. Non-clientside actors should only be predicted when clientside functions are allowed