IgeNiaI/Q-Zandronum
A Zandronum 3.0 fork with improved netcode, configurable movement and many small tweaks
C++NOASSERTION
Issues
- 7
Skin files wont load?
#339 opened by Darkstalix - 15
Linux: azerty keyboard not supported
#338 opened by legluondunet - 2
- 1
[BUG] Fullscreen uses both monitors in error
#336 opened by vanessakindell - 1
- 0
Can't play music in sacrament.wad in OpenAL
#333 opened by IgeNiaI - 1
Unknown player class error
#331 opened by Alexander230 - 0
MacOS version crashes
#330 opened by Avrutskiy - 7
Latest versions for Windows/Linux and Mac differ, so they can't play with each other
#329 opened by Alexander230 - 8
Mac version crashes in large maps
#328 opened by Alexander230 - 4
Switch states are not syncronized
#326 opened by Alexander230 - 1
When bots spawn, the server doesn't tell player clients what weapon the bot carries
#324 opened by IgeNiaI - 1
- 1
Brutal doom v21 community expansion does not work
#321 opened by IgeNiaI - 1
- 1
Quake 2 stuff ultra models animations are choppy in Q-Zan, but smooth in Zan 3.1
#320 opened by IgeNiaI - 3
- 1
Add an "overbounce"-like mechanic that lets you jump as high as you've been falling
#317 opened by IgeNiaI - 1
When unlagged is enabled, picking up keys in multiplayer coop prints pickup message twice
#312 opened by IgeNiaI - 1
Make it possible to start wall climb with large side velocity. Also make wall climb friction configurable.
#309 opened by IgeNiaI - 1
Crosshair accuracy should be OFF by default
#316 opened by IgeNiaI - 1
When sliding along a vertical wall, the engine will stop you thinking you bumped into a horizontal linedef even though you did not
#315 opened by IgeNiaI - 1
Crosshair accuracy has incorrect pitch calculation
#310 opened by IgeNiaI - 1
`sv_instantfloorspecial` triggers multiple times when walking thru damage multiple sectors
#306 opened by IgeNiaI - 1
- 1
`maplist` command doesn't return a map rotation list
#308 opened by IgeNiaI - 1
Add an ACS command to set player FovScale
#307 opened by IgeNiaI - 1
A_Stop doesn't update clients
#311 opened by IgeNiaI - 1
- 1
- 1
When you move in quake movement while crouched and then stop, weapon will continue bobbing slightly
#304 opened by IgeNiaI - 1
- 1
- 1
When a player is spawned on a 3d floor, it will spawn on the bottom floor on client side until a proper position arrives from the server
#301 opened by IgeNiaI - 0
- 1
Mention new ACS APROP values on wiki
#300 opened by IgeNiaI - 1
- 1
- 1
Grey screen when loading
#296 opened by XanticsOfficial - 5
- 5
Some of the text is stretched out in HUD.
#294 opened by insellium - 0
Make fov change limitation configurable by the server
#293 opened by IgeNiaI - 0
- 0
Implement a proper ACS CheckSolidFooting function
#289 opened by IgeNiaI - 0
Improve wallclimbing feature to support wallrunning
#291 opened by IgeNiaI - 0
Add a way to spawn actors to create effects when walking/landing/grunting/jumping/second jumping/crouchsliding/wallclimbing
#280 opened by IgeNiaI - 0
Add a colldown to fov command to prevent "scoping"
#282 opened by IgeNiaI - 0
Add buttons parameter to action assigned ACS scripts
#279 opened by IgeNiaI - 1
Rework action assignable ACS script
#277 opened by IgeNiaI - 0
A comprehensive all-in-one cvars list would be very helpful which has everything ranging from weapon sway to hitbox color
#276 opened by IgeNiaI