Features: Single Target / AoE (Multi-Shot with hotkey support for barrage) Several missing abilities from the included rotations were added Some clean-up of the priority order and conditions from the included rotations Engineering gloves usage is part of the rotation Virmen's bite potion support Stampede & AMoC is only cast when cooldowns is enabled plus the target is a boss mob The rotation is more conservative when casting Arcane Shot to avoid focus starvation Fervor is only cast when focus is below 50 instead of on cooldown Interrupt should attempt scatter shot when Counter Shot is on CD Toggle button for automatic aspect switching Automatic misdirect to focus or pet when target's threat is > 50% Several of the concepts and routines from rootWind were incorporated into these rotations Multitarget mode will only engage AOE abilities when both the multitarget toggle is set and there are at least 3 active enemies Automatic tranq shot when the enemy is enraged/dispellable Hotkeys: Left Shift - Pause Left Alt - Barrage Left Control - Binding Shot Right Alt - Explosive Trap Right Alt - Snake Trap Right Alt - Freezing Trap Survival: Deterrence was removed so that it can be cast manually when needed instead of always when health is below 40% Exhilaration when health below 50% Healthstone when below 40% health - this is currently broken Master Healing Potion when below 40% health - this is currently broken Main Rotation: Basically following the Icy Veins suggested priority system To Do: Figure out how to share common blocks of code between the specializations so as to not duplicate code Automatic tranq shot when the enemy is enraged & not a player mind-controlleda More cleanup and optimization and other fancy tricks