Features:
Single Target / AoE (Multi-Shot with hotkey support for barrage)
Several missing abilities from the included rotations were added
Some clean-up of the priority order and conditions from the included rotations
Engineering gloves usage is part of the rotation
Virmen's bite potion support
Stampede & AMoC is only cast when cooldowns is enabled plus the target is a boss mob
The rotation is more conservative when casting Arcane Shot to avoid focus starvation
Fervor is only cast when focus is below 50 instead of on cooldown
Interrupt should attempt scatter shot when Counter Shot is on CD
Toggle button for automatic aspect switching
Automatic misdirect to focus or pet when target's threat is > 50%
Several of the concepts and routines from rootWind were incorporated into these rotations
Multitarget mode will only engage AOE abilities when both the multitarget toggle is set and there are at least 3 active enemies
Automatic tranq shot when the enemy is enraged/dispellable


Hotkeys:
Left Shift - Pause
Left Alt - Barrage
Left Control - Binding Shot
Right Alt - Explosive Trap
Right Alt - Snake Trap
Right Alt - Freezing Trap

Survival:
Deterrence was removed so that it can be cast manually when needed instead of always when health is below 40%
Exhilaration when health below 50%
Healthstone when below 40% health - this is currently broken
Master Healing Potion when below 40% health - this is currently broken

Main Rotation:
Basically following the Icy Veins suggested priority system

To Do:
Figure out how to share common blocks of code between the specializations so as to not duplicate code
Automatic tranq shot when the enemy is enraged & not a player mind-controlleda
More cleanup and optimization and other fancy tricks