mmLoader is a library used for loading DLL modules from memory directly. Also, it will bypass the Windows PE loader with processing the import/export table correctly.
triplets | status |
---|---|
x86-windows-static | |
x64-windows-static |
The CI & CD system has been moved to Azure DevOps and mmLoader will not publish more nugget packages.
mmloader is available on vcpkg now, just install it by the commmand:
vcpkg install mmloader:x86-windows-static
vcpkg install mmloader:x64-windows-static
if you want to use mmloader in shellcod mode, you need to install it with feature shellcode:
vcpkg install mmloader[shellcode]:x86-windows-static
vcpkg install mmloader[shellcode]:x64-windows-static
The build system has been switched to CMake, you can generate and build the project with the following commands:
cmake -S . -B .build -G "Visual Studio 16 2019" -A Win32 -DBUILD_SHELLCODE_GEN=TRUE -DBUILD_MMLOADER_DEMO=TRUE
-S .: the source tree root folder
-B .build: the build folder .build
-G "Visual Studio xx xxxx": generate the solution file for VS
-A : target architecture, support Win32 & x64 only
-DBUILD_SHELLCODE_GEN=TRUE: enable shellcode generator
-DBUILD_MMLOADER_DEMO=TRUE: enable demo projects
cmake --build .build
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Use mmLoader source code:
- Just include the source files in your projects.
-
Use mmLoader static library
- Build the projects and collect the static library file, then add reference to it in your projects.
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Use mmLoader shell code
- Build project mmLoader-shellcode-generator then run it, collect the generated header file.
- Include the header file in your project
Q: Why no dynamic version?
A: Compiling mmLoader as separated dynamic module is not recommended for some obvious reasons.