This is my first (bigger) personal project using the Rust programming language, focusing on raytracing. The raytracing code is not meant to be perfect, my main goal was to learn more about Rust.
significant past updates are available in separate branches for myself to look back at quickly.
Keybindings:
O: Switch between 'Change Color' or 'Change Position' for the selected light
Y: Go to previous scene
U: Go to next scene
0: Turn off selected light
1 & 2: Change x/r value of the selected light pos/color
3 & 4: Change y/g value of the selected light pos/color
5 & 6: Change z/b value of the selected light pos/color
7 & 8: Change intensity of the selected light
M: Print key mapping again
N: Print FPS
