Download and update mods from the Factorio Mod Portal
- Download mods
- Update mods
- Search/list mods
- Remove mods
- Download dependencies
- Get mods from saves
- Get mods from server
- Search/list servers
- Read mod zip file (get info.json)
- Download the game client
I recommend using yarn instead of npm, because it's (a lot) faster.
yarn add node-factorio-api
(or npm install node-factorio-api
)
import api from 'node-factorio-api'
// Initialize the api
api.init(false, 'path/to/mods/folder', 'path/to/saves/folder', '0.14.0')
// Set to true if you want to allow multiple version of a mod
// You must provide a username and a password or token
api.authenticate({
username: '',
token: '',
password: '',
require_ownership: false
}).then(token => {
// Search for mods that contain 'bob'
api.searchMods(
'bob'
).then((body) => {
// Download the found mods
api.downloadMods(body.results.map(x => {
return {name: x.name}
})).then(() => {
// Remove all mods that start with 'bob' (glob patterns)
api.removeModsMatching({name: "bob*"}).then(() => {
//Done
})
})
})
// Download Foreman version 1.0.0
api.downloadMod({name: 'Foreman', version: '1.0.0'}).then(() => {
// Download the latest version of Foreman
// This will remove all other installed foreman versions
api.downloadMod({name: 'Foreman'}).then(() => {
//Done
})
})
// Checks for updates and installs the latest version
// version is the version of the currently installed mod
api.updateMods([
{name: 'FARL', version: '0.0.1'},
{name :'blueprint-string', version: '4.0.0'}
]).then(() => {
// Download Foreman and Factorissimo2 after updating FARL and blueprint-string
api.downloadMods(['Foreman', 'Factorissimo2'].map(x => {return {name: x}})).then(() => {
// Done
})
// Does the same thing. The code above can be useful in some cases.
api.downloadMods([
{name: 'Foreman'},
{name :'Factorissimo2'}
]).then(() => {
api.removeMods([
{name: 'Foreman'},
{name :'Factorissimo2'},
{name :'FARL', version: '0.7.4'}
]).then(() => {
// Done
})
})
})
// Download all require dependencies
api.downloadDependencies({name: 'bobores'}, false).then(() => {
// Done
})
// Download all dependencies (including optional) from version 0.14.0
api.downloadDependencies(
{name: 'bobores', version: '0.14.0'}, true)
.then(() => {
// Done
})
// Get all the online games
api.getGames().then((body) => {
// Get details from the first game
api.getGameDetails(body[0].game_id).then((details) => {
// Download mods for the first game
// First remove base from the list
api.downloadMods(details.mods.filter(x => {
if (x.name == 'base')
return null
else
return x
})).then(() => {
//Downloaded mods for the first game
})
})
// Sort the array: most to least players online
let sortTop = body.sort((a, b) => {
let countA = 0
let countB = 0
if (b.players)
countB = b.players.length
if (a.players)
countA = a.players.length
return countB - countA
})
})
// Get all the mods used in a saved game
api.getModsFromSave('my_awesome_factory').then((mods) => {
// mods is an array of all mods in a save with name and version
})
api.getModsFromSaveFile('my_awesome_factory.zip').then((mods) => {
// mods is an array of all mods in a save with name and version
})
api.getModsFromSaves().then(list => {
// list is an array
/* Example output
[
{
name: "my_awesome_factory",
mods: [
{
name: "an_awesome_mod",
version: "1.2.3"
},
{
name: "another_awesome_mod",
version: "3.2.1"
}
]
},
{
name: "my_other_factory",
mods: [
{
name: "yet_another_mod",
version: "4.2.3"
},
{
name: "another_nice_mod",
version: "3.8.1"
}
]
}
]
*/
})
api.readModZip({name: "FARL", version: "0.7.4"}).then((info) => {
// info is the parsed info.json file of the mod
})
api.readModZipFile("FARL_0.7.4.zip").then((info) => {
// info is the parsed info.json file of the mod
})
api.readModZips().then((list) => {
// list is an array with the parsed info.json file of each mod
})
// Get the latest experimental version
api.getLatestGameVersion('experimental').then(version => {
// Download that version of the full client for Linux
// Please note that downloading the full client requires you to be
// logged in with either your password or with a session id
return api.downloadGame({version, build: 'alpha', distro: 'linux64'});
}).progress(value => {
// Log the percentage of the progress
console.log(Math.round(value * 100) + '%');
}).then(() => {
// It's done!
console.log("Done!");
}).catch(err => {
// Catch any potential errors
console.log(err);
});
}).catch(err => {
// Oops! Something went wrong
})
// You can call function outside the Promise of api.authenticate,
// but make sure that it's authenticated first
if (api.isAuthenticated()) {
api.downloadMod({name: 'Foreman'}).then(() => {
//Done
})
}