Create tunnels
t0stiman opened this issue · 9 comments
Add the ability to create tracks with tunnels, like the ones in the base game or with a custom prefab.
https://assetstore.unity.com/packages/tools/terrain/digger-terrain-caves-overhangs-135178
The only unfortunate thing..... not compatible with the 2019.4.40 version we use..........
There's also this one valid, but $10:
https://assetstore.unity.com/packages/tools/terrain/microsplat-digger-integration-162840
Since i have requested help on a few issues, i thought this would be appreciated.
I have made a tunnel, yes, its only a straight and short one, but it works, might look a little dull, but hey beggars can't be choosers right?
If you happen to be interested in how i made said tunnel i will be happy to share.
Also if i can figure out how to package it id send it too.
Can a train pass through them?
Oh yes they can quite well too.
The only slight issue at the moment is that the interior terrain has no mesh colliders, so if you walk through the tunnel stay on the tracks.
Not sure how DV does it but you could try placing box colliders along the edges (automatically of course).
I think DV simply has the holes in the terrain then extrudes a mesh along the track to make the tunnel, but don't quote me on that.
Yeah I'm adding in box colliders, 2d for the walls and 3d for the roof and floor, will let you know how it goes.
Tunnel works fine, 3d colliders for roof, floor and walls.
I do have a 150mb clip of the de6 with a load going through the tunnel, any idea how to upload?
Upload to Youtube, make it unlisted, post a link here
I've had this on the project board since April, I just forgot to turn it into an issue. The ideal implementation would allow you to simply run the track as you'd like and any parts of it that are fully underground would automatically be turned into tunnels.